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darkfame

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#1 darkfame
Member since 2004 • 970 Posts
[QUOTE="PrinceofSarcasm"]

[QUOTE="darkfame"][QUOTE="PrinceofSarcasm"]

this isnt my psnp but how did this guy get an american flag on his :shock:

The flag is based on which language/region you choose on the playstation.com site.

I thought you could only get in by logging into the uk one

I've checked this a bit futher.. seems to only work for european countries. I don't know how he managed to sneak in that US flag.
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darkfame

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#2 darkfame
Member since 2004 • 970 Posts
[QUOTE="PrinceofSarcasm"]

this isnt my psnp but how did this guy get an american flag on his :shock:

The flag is based on which language/region you choose on the playstation.com site.
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#3 darkfame
Member since 2004 • 970 Posts

[QUOTE="darkfame"][QUOTE="cobrax75"]

:lo: this is funny :lol:

Physx is hardware accelaration for all intents and purposes. That is the entire point. Without hardware accelaration it is no better than Havok or any other physics engine. The entire point of Physx is that it can run off a dedicaded card (or a GPU with CUDA) rather than a CPU.

cobrax75

It's not related to features, but pure performance.

Yes, but the entire strength of Physx stems from its ability to hardware accelarte. There isnt anything in Physx that cant theoreticlly be achieved through Havok. But running hardware accelaration under physx gives you a huge performence booast which actually lets you implement all these features that could not be done before.

I can run the Cryostatis techdemo (http://www.youtube.com/watch?v=X9OhEubXnyI) both in software and hardware mode on my system. Of course it runs better when my GeForce GX285 handles the physics, but I still get aprox 30fps with my Core2Quad doing the physics.

Edit: Linkified.

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darkfame

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#4 darkfame
Member since 2004 • 970 Posts

But let's just end this discussion by saying: let's wait and see the actual results.

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#5 darkfame
Member since 2004 • 970 Posts
[QUOTE="cobrax75"]

[QUOTE="darkfame"][QUOTE="cobrax75"]

you really have no clue what your talking about. Physx can either be hardware or software accelarated. Hardware accelaration is going to give you far stronger results, but it requires a PPU or GPU with CUDA support.

This has nothing to do with hardware or software acceleration, but which features you use in the SDK.. which APIs you take advantage of in the PhysX SDK.

:lo: this is funny :lol:

Physx is hardware accelaration for all intents and purposes. That is the entire point. Without hardware accelaration it is no better than Havok or any other physics engine. The entire point of Physx is that it can run off a dedicaded card (or a GPU with CUDA) rather than a CPU.

It's not related to features, but pure performance.
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#6 darkfame
Member since 2004 • 970 Posts
[QUOTE="cobrax75"]

[QUOTE="darkfame"][QUOTE="cobrax75"]

you really dont get it at all....the entire point of Physx is that its handled through an independent card, and not the CPU...the PS3 does not have the ability to hardware accelarate Physx. In order to do that you either need a 8800 card or above, or a dedicaded PPU card. The PS3 has neither.

That was the point of PhysX when it was owned by Ageia, until nVidia bought it. But I forgot this is SW...... not much to gain discussing anything here.

uh no...your not even close.

when Nvidia bough Physx, it gained the ability to run on Nvidia GPU's that had CUDA functionallity (any gaming card 8000 series or higher). and by doing so, they made the standalone PPU's obsolete.

In order to take advantage of the entire range of Physx features, it needs to be hardware accelarated.

Thats why all the Physx demos and games out there require you to be able to hardware accelarate Physx (duh)

seriously though, stop making stuff up.

Wrong. You can run ANY PhysX demo in software.. but you'll get a performance hit.
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#7 darkfame
Member since 2004 • 970 Posts

[QUOTE="darkfame"]That was the point of PhysX when it was owned by Ageia, until nVidia bought it. But I forgot this is SW...... not much to gain discussing anything here.loco145

PhysX middle ware was licensed by Ageia, now its licensed by Nvidia. I can't wait to see the results of this huge change :) .

You already have.. they dropped the dedicated PhysX cards, and started using the GPUs as they have large amounts of streaming processors.
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#8 darkfame
Member since 2004 • 970 Posts
[QUOTE="cobrax75"]

[QUOTE="darkfame"][QUOTE="loco145"]Red Steel uses PhysX :o

There are different versions of PhysX, and on what scale you implement it. Only in later versions, you get features like liquid simulation.

you really have no clue what your talking about. Physx can either be hardware or software accelarated. Hardware accelaration is going to give you far stronger results, but it requires a PPU or GPU with CUDA support.

This has nothing to do with hardware or software acceleration, but which features you use in the SDK.. which APIs you take advantage of in the PhysX SDK.
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#9 darkfame
Member since 2004 • 970 Posts
[QUOTE="cobrax75"]

[QUOTE="darkfame"][QUOTE="cobrax75"]

to bad the PS3 cant hardware accelarate it, making this entire thread pointless and misleading.

No, the article on Nvidia clearly states they have released a SDK (middleware) for the PS3, probably optimized for the Cell. You can run quite advanced liquid physics on a Core2Quad, like the one in the Cryostatis techdemo.

you really dont get it at all....the entire point of Physx is that its handled through an independent card, and not the CPU...the PS3 does not have the ability to hardware accelarate Physx. In order to do that you either need a 8800 card or above, or a dedicaded PPU card. The PS3 has neither.

That was the point of PhysX when it was owned by Ageia, until nVidia bought it. But I forgot this is SW...... not much to gain discussing anything here.
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#10 darkfame
Member since 2004 • 970 Posts
[QUOTE="loco145"]

[QUOTE="AnnoyedDragon"]

[QUOTE="cobrax75"]

to bad the PS3 cant hardware accelarate it, making this entire thread pointless and misleading.

What makes it misleading is PhysX software acceleration has been available on the PS3 for well over a year, Unreal Tournament 3 uses PhysX.

Yet here now they are announcing it on PS3.

Red Steel uses PhysX :o

There are different versions of PhysX, and on what scale you implement it. Only in later versions, you get features like liquid simulation.