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cosmicWalker

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#1 cosmicWalker
Member since 2013 • 25 Posts
>New to these forums >Expected to be notified if I receive responses I think I'll take a look at Final Fantasy VI and Dragon Quest IX.
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cosmicWalker

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#2 cosmicWalker
Member since 2013 • 25 Posts
List the correlating numbers to the game that apply, in your suggestion, please. This list is organized by priority. 1. Must be fictitious. (No thrillers, shoot 'em ups, sports, racing, etc.) -- 2. Must be turn-based. -- 3.0. Plot should be fast-paced. 3.1. If plot progress requires status improvement, status improvement difficulty should be on the edge between challenging and easy. 3.2. I can handle long text; I've played Phoenix Wright games. But I could do without it. At best, there's a huge history that I can find and read in a library or something like that. -- 4.0. Consistent, repetitive mechanics (don't introduce me to a racing mini-game that can help me get rare items, please.) 4.1. If I attempt to do something that requires more than the progress I have made to that point, the game should tell me exactly why I can't do it so that I don't go looking for the wrong item for five hours. -- 5. Diverse locations (Paper Mario 64 is a great example of this.) -- 6.0. Aesthetics (2D preferred for PC games, saturated colors are always important to me, soundtrack shouldn't be annoying) -- 7.0. Gives me the option to save my status frequently 7.1. If the game engages me quickly enough, removing the option to save will not be a problem. -- 8. Lots of optional content and customization (Think Pokemon, but if it were more D&D-styled) -- 9. Optional character interaction is always fun to play with, but totally unnecessary for a great game. -- 10. Character development is not very important to me, but still fairly engaging.