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combat1818

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combat1818

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combat1818

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combat1818

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combat1818

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World in Conflict—Tech Overview It has been known for a long time that World in Conflict will support DX10 and many of its features, but the exact details of these features have been disclosed until now. Here is a quick guide to all the spectacular features and DX10 effects that makes World in Conflict the best looking RTS game ever. Soft Particles One of the great features of DX10 is the Soft Particle effect, which ensures that all the different particle effects (like smoke, explosions and fire) look as realistic as possible. In many games that don’t have this feature, effects like these can sometimes look striped, as if there are a number of two-dimensional objects stacked next to each other. Not so with Soft Particles. The soft particles, or z-feather, make sure that these particle effects act in a realistic manner, as they actually exist in full 3D within the game level. This means that they look and act exactly like the smoke, explosions, etc ought to do in the real world. Global Cloud Shadows Another very interesting graphical feature in DX10 is the possibility to make Global Cloud Shadows. This means that we can have our volumetric clouds moving across the level in actual 3D and cast shadows on buildings, hills and forest in a completely realistic way. The shadows are affected by the shape, volume and thickness of the clouds and as the sky gets filled with more smoke and clouds, the shadows reflect the harshness of the battlefield. Dual Screen The Mega Map is a very useful feature that all players of World in Conflict can utilize. This map gives a grand overview of the battlefield, with full rendering of all the units, their field of vision and all the explosions and action that takes place there. DX10 users, who have two screens, can have this activated at all times on one of the screens, making it easy to switch between the close-up action and the grander view. This is bound to be helpful for any commander who takes his or her role seriously. Volumetric Lighting, “God rays” The volumetric lighting makes sure that we can have some excellent lighting to go on the side of our shadow features. This is very noticeable as we see rays of light, or “god rays”, coming through the clouds over the battlefield. It’s a very atmospheric effect that can make even the most intense war scenery look beautiful.

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combat1818

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dont judge a dx10 cards performance on a game that has been designed with dx9---also remember that developers can go two ways dx10---1 better graphics or 2 smoother gameplay--anyway nobody really cares coz if you are a TRUE PC GAMER you will just buy the required hardware as and when needed

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combat1818

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ooops sorry it wont be dx10 enabled if you are mentaly challenged and still believe in xp (cant figure why some people would want to mix dx10 hardware and an old crappy dx9 OS)

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combat1818

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well i just wanna shut my stoopid 360/ps3 fanboy brother and his mates up--with a bit of dx10--oooooohhhhh look at the graphics on GOW dx10 compared to the outdated GOW 360's graphics--thats what im talking about-----ALSO PEOPLE THERE ARE NEW BETA DRIVERS AND A DOWNLOAD OF WORLD IN CONFLICT MP BETA ON NZONE (nvidia hompage) --THE NEW DRIVER IS COZ ITS A DX10 VERSION OF WORLD IN CONFLICT--SO GET ON DOWN THERE AND GET YOURSELF A COPY----DX10-DX10-DX10 TRA LA LA LA LA

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combat1818

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i'd even believe gtx's but not ultras----PHOAR WHATS THAT SMELL---HAS SOMEONE JUST BIN TO THE TOILET?

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