I agree, if something is trying toi look as realistic as possible then it's easier to notice small things that are off or look strange. If the lip syching is off that's one thing, but if the facial structure is wrong or the hands don't move that can be kind of distracting in a game that is trying to look true to life. That was one of my complaints with oblivion, the facegen software that they were using opened up alot of possibilities, but that meant that is was incredibly easy to make a character look slightly off, and alot of the npcs suffered from having faces that just didn't look right.
-Daggerfall -Beyond Good and Evil -Legend of Zelda: Oracle of Ages (I've played pretty much all of the other handheld Zeldas) -Baldurs Gate/Neverwinter Nights (I'm listing these together, because of what they are.) -Eternal Darkness
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