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CaptainCrispy

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Edited By CaptainCrispy

@sonypony4eva: Well, tablet/phone gaming, like it or not, is eating big chunks into the videogame market, so it could be viewed that the gamepad was ahead of its time, I think where they went wrong was underestimating the advancements in the touchscreen tech which left the gamepad looking a bit out of date.

I quite liked the gamepad myself and while I'd never argue that the WiiU was a runaway commercial success, I would always support the argument that the WiiU was a solid console with some really great games. That is, if you're not hypnotized by the 'hardcore gamer' marketing that actually makes people the opposite of a hardcore gamer...

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CaptainCrispy

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@mike468: The recent announcements of updates to the PS4 & Xbone are interesting, there's two angles to it; one is that they want to take the wind out of Nintendo's sails if they release a console mid-cycle that's more powerful than the current gen, and the other is that they have an idea of the specs and are afraid of being caught out mid-cycle. Both are variations of the same thing, a move against Nintendo, but to me it's either a power move or a scared move, and whichever it is gives a particular image of how both MS & Sony see themselves competing against the NX next year.

It's also interesting that those semi-upgrade announcements mimic what Nintendo already did with the New 3DS XL. The other factor being that I think ALL console makers are starting to feel the heat from the phone/tablet market, hence why I think Nintendo are working hard to try to come up with an answer to it. Whether they succeed is going to be tricky to know, but having an Android compatibility layer/mode would likely be worth the investment IMHO, they just have to have the hardware to make it work, difficult when you think that phones are sold for $700, although decent tablets can be had for ~$300.. so who knows?

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CaptainCrispy

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Edited By CaptainCrispy

@diabolicalfudge: Yeah, fair enough, and I agree it was a pretty major lost opportunity not to have had this on WiiU two or three years ago and fully gamepad integrated as everyone is wanting, but I guess I look at it more glass half full than half empty in this particular situation, better late than never etc.. meanwhile the Minecraft juggernaut keeps on trucking..

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CaptainCrispy

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@Xristophoros: all I hear is the sound of goalposts shifting.. but have a nice day!

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CaptainCrispy

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Edited By CaptainCrispy

@diabolicalfudge: No, it's just commercial sense - have it released for Christmas and update later, of course Minecraft hasn't historically been a release with many new features/updates has it? Oh, wait..

I will give you that an important window of opportunity existed and wasn't explored, but I will reiterate that you and others are insisting that something is definitely not going to happen when none of us know for sure, unless you can tell me you know for sure, it is nothing further than conjecture and opinion.

I will be the first to admit that when MS bought Mojang I thought it was a done deal that Minecraft would never be on WiiU, but here we are, and I see no reason for Gamepad inventory management or touchscreen, or wiimote/nunchuck pointer integration to be implemented down the road - which to me would - by far - be the best way to do it as it's the closest you can get to mouse control of the PC version, to be implemented down the road.

IMHO, off screen gameplay is good enough for now, and is something none of the other consoles support AFAIK, so there is a great reason to get it right there, if that is the case. So yes, (IMO) people should calm down and stop acting like this or that gamepad features are never going to happen, and maybe put some positive energy into registering your support and requesting these features after purchasing what will be a solid version of Minecraft.

I'm not getting into a yes you are no you're not type argument over it either.

Look, anyone can get dramatic over anything, it's up to them at the end of the day, but it still doesn't mean it is warranted. Look at the facts for yourself, don't follow the naysayers and FUD monsters or you may just end up like them..

Also, believe me when I say that for many kids, and adults, it isn't going to matter much that they already have x or y version, so I would not underestimate the demand for it based on prior purchases either...

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CaptainCrispy

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Edited By CaptainCrispy

People need to calm down about this, they are just getting it out onto market for Christmas. It isn't like Mojang doesn't have experience with touch interfaces so there's every reason to expect an update to do these things.. And if for some reason it doesn't happen, it's still going to be a great console version of Minecraft..

Plus the article is worded a bit 'trollish' too IMHO; stating that Minecraft won't support gamepad features as a blanket statement rather than saying that it won't at time of release, which, worded this way, leaves the door open for an update to change that, which is entirely incorrect to rule out, with Mojang saying that such a such a feature 'would be cool', wouldn't that be an indication that it is on the radar there?

Anyway, so now that 'proper' Minecraft is on a Nintendo console, I'm thinking DLC Minecraft characters for Super Smash Brothers, hmm?

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CaptainCrispy

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@Xristophoros: I know only three were mentioned, but still, you can't exclude the original GB @ 118.69m, it doesn't add up to eat all the Sony output even so, but if you are going that route, which you do afterwards, don't also neglect NES: 61.91, SNES: 49.10 & Virtual Boy: 4 and a bit, which if calculated should put Nintendo easily over the top of Sony.. in fact you only need to add in GB to do that (in addition to the other Nintendo consoles you list).. so the poster above posts a speculative guess, not stated as fact, whereas, ironically, you post numbers to try to make a factual point, but in doing so you clearly mislead.

But yay your corporation of choice either way..

I must say though, after looking at the numbers, the PSP did much better than I ever thought it did.. ho hum..

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CaptainCrispy

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Edited By CaptainCrispy

@megakick: Seasnails are handed out as prizes already, that was what I was referring to. Don't read into what I wrote that I am suggesting different or new prizes, just the same ones as already given but dished out according to the conditions already mentioned in the post.

About rank though, whether the algorithm needs tweaking or what, there are too many low-ranked participants in otherwise high-ranked battles, again, separating advanced players completely will result in better games where the lower rank doesn't feel like they're worthless and easy pickings against the higher ranks on the opposing team, and the higher ranks don't have to worry about the lower ranked guy being the same thing on their team. I don't think that's fun for either participant.

Also, all of what I am saying relates to Splatfests only.

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CaptainCrispy

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Great game, but Splatfest's need tweaking, something like having two divisions that have independent results, one for the more serious older players and the younger players who aren't so competitive. The results of the individual divisions being separately announced, and then the two divisions' combined results calculated using a weighted scale, for balance, to announce an overall winner, with prizes for the division winners and a grand prize for the overall winner. This way when all the kids choose their natural option, older players won't feel the need to choose opposite to it so as not to be 'stuck' with the kids while all the pro's clean up. When you're playing three to four matches against your own side due to over-participation of one side it takes away the feeling that the match matters overall to the proceedings..

I don't know if the above is a real workable solution, but I've been able to judge pretty well the outcomes of the last two splatfest's purely based on participation and subject matter, so I am of the belief that something needs rethinking.

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CaptainCrispy

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@MJ12-Conspiracy @ahpuck Close.

The ultimate goal of the original Elite was to achieve the rank of Elite, so you started out at the beginning of the game with hardly anything to your name and with a rank of 'Harmless', every kill you got gave you a score based on difficulty so everyone in a while you get promoted, next was 'Mostly Harmless', etc.. 'Dangerous' was one of the higher rankings and that's where the name is derived. Back in the day I got to Deadly, which I think it the one above Dangerous and I think the one before Elite..

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