August hardware sales slip by 39 percent
NPD Group reports total US game-related sales down by 20 percent year-over-year; software sales still suffer from previous dearth of major new releases.
NPD Group reports total US game-related sales down by 20 percent year-over-year; software sales still suffer from previous dearth of major new releases.
Developer Mojang announces Block by Block program; involves residents in planning work on urban areas with virtual replicas.
What the economies of MMOs can (and can't) tell us about our own, and why everybody should start paying attention.
Frank Gibeau says all of company's titles must include online, social elements to reach consumers; cross-platform integration a focus.
Previous game not required for access to multiplayer-only client, no release date set for second in real-time strategy trilogy.
Crowdfunding platform hosts several gaming pitches with thousands of backers, funds as investments versus donations currently unclear.
From Software's Hidetaka Miyazaki says toughness should have purpose; PC version of game made largely in response to petition.
Paragon Studios' employees terminated, superhero MMORPG to cease operation by November 30.
World Tekken Federation tracks stats, arranges teams, competitions online at game's launch on September 11.
Tom Bissell, Rob Auten detail say cover-based shooter franchise prequel has renewed narrative focus.
Superheroic bureaucrat sim coming to iOS from makers of Trenched, Psychonauts; three-game deal announced with investor Dracogen Inc.
ArenaNet works on stabilizing parties and guilds, adding account security measures; takes a conservative approach to bringing more servers online.
Crystal Dynamics brand manager says players' journey with upcoming iteration of Lara Croft more akin to a TV series than a blockbuster movie; multiplayer originally planned but not implemented.
Coreonline offers Mini Ninjas and Hitman: Blood Money in browsers for purchase or commercial breaks; more games planned for future.
Lead designer says third-person shooter meant to shock gaming audience; multiplayer modes reportedly an unfortunate imposition from 2K Games.
Limited library of titles available for North American users compared to Europe, Japan; workaround involves transferring games from PlayStation 3.
Online competitive brawler Happy Wars to be service's first title with freemium model, will require Gold membership.
Arkane creative director states new IP was requested by Bethesda, player freedom and choice paramount in design for first-person role-playing game.
Coverage begins August 27 with Republican National Convention; will host updates on Obama, Romney campaigns, live video, access to voter registration.
Developer says work on Windows version of open-world crime game was strengthened after rights were purchased by Square Enix.
The Secret World developer responds to underperforming revenue from game with some staff reductions.
[UPDATE] EA-owned Bejeweled studio reduces staff by 50 in main office, to explore closing operation in Dublin.
David Brevik disapproves of changes to third entry in Blizzard action role-playing series, prompting current employees to get personal in public Facebook post.
Peter Moore says his company took offense to production process of rival gaming giant, hopes its litigation will also benefit smaller studios.
Living-room-friendly interface news joined by Mann vs. Machine update to Team Fortress 2, cooperative levels in Portal 2 puzzle creator.
Trademark infringement suit alleges substantial losses suffered as direct result of confusion from strategy game's name.
Research from The Enough Project places House of Mario behind Apple, Microsoft, Sony in reporting, acting on procurement of materials from Congo.
Single-player campaign addition sets Shepard on hunt for mythical reaper killer, impacts Extended Cut endings.
Media company disputes performance-based bonuses stipulated in original purchase of Guitar Hero developer, may challenge ruling further.
Media Molecule adventure game for PlayStation Vita lets players cut, fold, and push through world made of folded paper.
Developer says content makes most sense when available at launch, multiplayer microtransactions make for better support down the line.
Nintendo 3DS game delayed to first half of next year, several other titles set for release on DS and 3DS before end of 2012.
Speculation for new robot-fighting mode with tower defense elements emerges from hidden assets.
Jack Tretton says freemium, social gaming more an "additive diversion," will not replace current business models.
World of Warcraft and Diablo III maker says encrypted passwords, security question answers, email addresses from players on North American servers were compromised.
[UPDATE]: Rumored feature cuts join staff departures among troubles for Irrational Games' follow-up to 2007 shooter; Epic Games' Rod Fergusson joins Infinite team.
Developers can call for new systems all they want, but today's technology isn't what's holding back innovation.
Pitfall, an "infinite runner" update to the Atari classic and first game from newly organized unit, available on iOS today.
Andrew Wilson says long-standing football franchise will have more significant gameplay changes in next iteration.
Creative director Tim Willits talks about working with next-gen consoles, learning from Rage, and why id takes so long between releases.
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