baszzer's forum posts

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#1 Posted by baszzer (182 posts) -

I know being objective isn't possible in art criticism but still, GTA V being superior compared to GTA IV is the closest thing you'll ever get to an objective analysis for a video game case. Every gameplay element in V is just better compared to IV. Shooting has been made responsive to the point it actually becomes enjoyable to finally engage in gunfight. Physics has been finally balanced where those 'drunk' euphoria quirks has finally been toned down, thus you get to actually control your character instead of seeing him stumble down and fumble beyond your control. The setting offers diversity enough that going back and playing in Liberty City back again feels suffocating and restrictive and hampering player freedom in its topography. The level of detail is sublime nuff said.

Writing and satirical commentary has also been made pointed and directly focused in the key areas that Rockstar has made even clearer in this iteration. Now this may be a bit subjective so this is just matter of preference. Still, the hypocritical nature of GTA IV to humanize Niko's story yet still serve gameyness antics for sake of fun is a definite negative to the game's behest as it confuses the narrative and makes it clash against the gameplay. GTA V adores in its action-driven nature and while giving out fun and adventure it never misses the point it wants to tell you in the first place. The soundtrack can also be a bit subjective. But for me personally, the fact that they managed to make me aware of an even broader range of genres in music was a definite plus on their part. The serendipitous moments of me driving across town with an exactly apt music to accompany has never been frequent as it has been here in V.

There has never been a more emergent open world game that I've played since GTA V. Everything just comes together as one cohesive experience. I've never felt like it being a checkbox of sorts. *ahem* (inquisition)

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baszzer

@Hurvl: Hah. I see what you did there.

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baszzer

@Jas0n94: Yeah. That one too. Well, you know what.. come to think of it I remember GTA V raised it pretty early a few years ago.. then came Witcher 3 which reinvigorated open world design on RPGs, then Arkham Knight came and marked the power fantasy genre with its seamless interiors ang the frickin' mission wheel. And as if this year didn't have enough, Phantom Pain came and once again bolstered action adventure to its strength. The point here? Turns out 2015's pretty great. Hmm.. that could be an understatement..

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baszzer

@DuaMn: I actually thought the conflicting reviews were a complementary testament to the peculiar quality of the game. I always see Silent Hill 2 as an obtuse, abstract, intangible work of art. And disparate opinions reinforce its ambiguity to polarizing measures.

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baszzer

Turns out Witcher 3 raised open world standards too high now huh?... I feel sorry for those upcoming "open-world" titles..

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baszzer

Remember guys.. Silent Hill 2 got "average" review scores at launch. Look at how that game is revered now.

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baszzer

Well considering we've just received a frickin' 10 out of 10 for Phantom Pain I see this as nice change of pace don't ya think?

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baszzer

It's those damn video games you're playing. Stop it already!

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baszzer

@jenovaschilld: You're not alone in that sentiment bro. I do still miss the guy and his poetic articulations.

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baszzer

Spoiler Alert: David Hayter confirmed to be in this game.