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awakeningland

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#1 awakeningland
Member since 2012 • 104 Posts

[QUOTE="awakeningland"][QUOTE="Master_ShakeXXX"]

In this day and age most games are littered with so many prompts and hints telling you what to do, where to go, that you don't even need to think. And then you have games like Uncharted 3 that pretty much play themselves (and strangely enough still give you plenty of tips, which is downright insulting). Game guides should have gone the way of the dinosaur by now. They're worthless.

Master_ShakeXXX

This day and age? I remember the 2D days, when things were really linear. Go right. The only guides you needed then were for point and click. It's an absurdity to complain about handholding for this era. There have always always always been highly linear games like uncharted. The purpose is to thrill, not to tax. But just as importantly there are still games which do leave you scratching your head or wondering whether you could be playing better. Dark Souls, Dragons Dogma, Civilization. It's just the way of things. Walkthroughs exist for the same reason they always have existed. To provide assistance to players finding a game difficult and to help maximise a game to players wanting to achieve perfection.

It's not just about linearity, but the constant hints and prompts thrown your way. Games are much easier now.

But that only happens on some games. And the ones that do obviously don't prize puzzle elements that much. There are still plenty of games out there taxing enough to justify a walkthrough. And don't forget, adults and kids have different levels. I was once taxed a lot by a puzzle in shining force 2. I got stuck enough to ring a premium help number, which was not something that made my dad happy. The solution? Put a wooden panel in a tree. They exist because some still need them. I've given you examples, there are plenty more.
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#2 awakeningland
Member since 2012 • 104 Posts

In this day and age most games are littered with so many prompts and hints telling you what to do, where to go, that you don't even need to think. And then you have games like Uncharted 3 that pretty much play themselves (and strangely enough still give you plenty of tips, which is downright insulting). Game guides should have gone the way of the dinosaur by now. They're worthless.

Master_ShakeXXX
This day and age? I remember the 2D days, when things were really linear. Go right. The only guides you needed then were for point and click. It's an absurdity to complain about handholding for this era. There have always always always been highly linear games like uncharted. The purpose is to thrill, not to tax. But just as importantly there are still games which do leave you scratching your head or wondering whether you could be playing better. Dark Souls, Dragons Dogma, Civilization. It's just the way of things. Walkthroughs exist for the same reason they always have existed. To provide assistance to players finding a game difficult and to help maximise a game to players wanting to achieve perfection.
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awakeningland

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#3 awakeningland
Member since 2012 • 104 Posts
I'm stuck at level one, no percentage, been this way for three days. Is this part of the issue or part of being a level one?
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#4 awakeningland
Member since 2012 • 104 Posts

No just gives us another Yoshi platformer to the quality of Yoshis Island.

chocolate1325
Give us both.
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#6 awakeningland
Member since 2012 • 104 Posts

[QUOTE="MicrosoftRules"]

Wii U will be a succesful console.

loosingENDS

Sure, but not among core gamers

In fact i doubt any core gamer would buy one this time around

I'm a long term core gamer and I'm giving it a shot. Can't wait to see what Nintendo do with it. If its a success with me it's all I'm getting.
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#7 awakeningland
Member since 2012 • 104 Posts

[QUOTE="DJ-Lafleur"]

I genrally don't see the point in trying to classify a game as casual or hardcore, seeing as how many games could be played at either level. Super Mario Galaxy you could play just to beat it (casual) or try and beat every level as Mario and Luigi and get every star (hardcore). A fighting game you could just play a few games with some friends and just that (casual) or actually participate in tournaments and practice alot for such occasions (hardcore)

Really the casualness or hardcoreness of gaming is dependant not on the game, but the individual. Which is why it makes more sense to me to describe people as either "casual" or "hardcore." Although I can't say I even approve of doing that really since all it leads to is egotism and pretentiousness. That plus some people may only take few games "seriously"and many others not, where it becomes harder to classify such a person as "hardcore" or "casual"

in the end, though, who really gives a f*ck.

Wiimotefan

Man I hate the terms hardcore and casual. I just choose to dismiss them altogether, but if gamers had to settle on a definition of the two then I would go with what you just said.

Let's just drop the terms. They're just used to put down cartoonish colourful games at the expense of more dull shooters.
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#8 awakeningland
Member since 2012 • 104 Posts

I don't want Capcom getting involved in just about anything; especially the new SSB.

Demonjoe93
You mean you dont want Mario already on the disc but only unlockable via a dlc fee? Shocking! :D
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#9 awakeningland
Member since 2012 • 104 Posts
4/10.
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#10 awakeningland
Member since 2012 • 104 Posts

[QUOTE="awakeningland"]SNK would have been the ultimate. Maybe another time.Tikeio

LOL they went bankrupt like twice already. SNK Playmore is a bottom feeder.

I was going for characters really.