allmybase's forum posts

Avatar image for allmybase
allmybase

187

Forum Posts

0

Wiki Points

94

Followers

Reviews: 26

User Lists: 0

#1 allmybase
Member since 2005 • 187 Posts
I say Julia Roberts, if and only if because I'm fairly certain that Samus would be the only feminine role that she hasn't done in her film career. I mean, when you've done everything from Tinkerbell to Erin Brockovich, there isn't that much room left on the resume for more original roles.
Avatar image for allmybase
allmybase

187

Forum Posts

0

Wiki Points

94

Followers

Reviews: 26

User Lists: 0

#2 allmybase
Member since 2005 • 187 Posts
Tales of Symphonia is a good, solid choice and although it seems Animal Crossing: Wide World has made the GameCube version obselete, the "original" is still a good game that'll kill time. Additionally, I'd also recommend Viewtiful Joe, Pikmin, and, if you're up for imports, Nintendo Puzzle Collection. As for my reasoning, Viewtiful Joe has a great sense of humor and does justice to the side-scrolling beat 'em up formula established by the old school veterans. Pikmin is a unique take on the RTS genre and although some find the time limit to be inhibiting, it should be doable if you're somewhat competent in multitasking. As for Nintendo Puzzle Collection, you can't go wrong with some solid renditions of some classic Nintendo puzzle games. (The game includes Yoshi's Cookie, Dr. Mario, and Panel de Pon/Tetris Attack.) Plus, the game is very import friendly.
Avatar image for allmybase
allmybase

187

Forum Posts

0

Wiki Points

94

Followers

Reviews: 26

User Lists: 0

#3 allmybase
Member since 2005 • 187 Posts
Graphically, the Wii version is capable of running Twilight Princess in progressive scan mode and 16:9 widescreen, whereas the GameCube version can only do progressive scan mode (if you have a GameCube which has the progressive scan port). But beyond that, there's not that much of a difference. The Wii version also has the game world mirrored (ie: if you take a path in the GC version and take a left, you'd be taking a right in the Wii version), but that's pretty minor. Basically, you're getting the same game regardless of which version you choose.
Avatar image for allmybase
allmybase

187

Forum Posts

0

Wiki Points

94

Followers

Reviews: 26

User Lists: 0

#4 allmybase
Member since 2005 • 187 Posts

As far as I know, there's been next to nothing worthwhile for the Xbox that's come out within the past seven to eight months (even earlier if you count Microsoft's cut-off date for development of first and second-party titles). However, if you're in the neighborhood for some older games, I would personally recommend Guilty Gear X2 #Reload, Indigo Prophecy, Psychonauts, and, as has already been technically mentioned, the Grand Theft Auto Triple Pack. (I don't believe they make the Double Pack anymore.)

Hope it helps!

Avatar image for allmybase
allmybase

187

Forum Posts

0

Wiki Points

94

Followers

Reviews: 26

User Lists: 0

#5 allmybase
Member since 2005 • 187 Posts

It's actually relatively surprising to see something like this happening so early in the Wii's life cycle. The piracy base for the Wii, as far as I know, is actually relatively small and nowhere near the levels of other systems. Historically speaking, a console maker typically doesn't move until both pirates and homebrewers are really working on the system. For example, Microsoft didn't really try to crack down on the shady side of its own Xbox until someone had published old BIOS code still lying around on the system onto the Internet. Sony also didn't make much of an effort with its PSP until the hacks started popping up with the WipeOut exploit that enabled one to browse the Internet. So it's more than a bit surprising to see Nintendo go out and actually try to nip this in the bud right now.

However, Datel recently released some hardware for the Wii which could make this battle a tad more interesting, as it supposedly lets you send code to the Wii and do other such things. (The hardware is tailored more to homebrewers than pirates.) I wonder if that hardware got voided with this update. Either way, I see this turning into another battle like the PSP where hackers will simply work with older firmware and then figure out compatibility issues with later editions at another time. For basically anybody who isn't already a part of that scene, this update is basically moot for them anyway because it doesn't affect them all that much. (Well, unless they were hoping for Linux on the Wii or something.)

Avatar image for allmybase
allmybase

187

Forum Posts

0

Wiki Points

94

Followers

Reviews: 26

User Lists: 0

#6 allmybase
Member since 2005 • 187 Posts
You can go nab a VGA box to get this functionality you're looking for. Most of them should work with either standard A/V cables or the progressive scan ones (should you have a GameCube with that functionality enabled). You'll probably need a seperate sound system, but some also come with headphone ports. Hope it helps!
Avatar image for allmybase
allmybase

187

Forum Posts

0

Wiki Points

94

Followers

Reviews: 26

User Lists: 0

#7 allmybase
Member since 2005 • 187 Posts

The problem is mainly a legal one. Even though the game was released on the N64, Rare was the one who created the game and thusly has the legal rights to that game, including how it should be distributed. Nintendo, even though it owned Rare during the period in which the game was being made, has little to no legal permission right now to just go out and bring the game to the Virtual Console. Couple this with the fact that Rare is owned by Microsoft and chances are very slim that it'll happen. The only consoles other than the Xbox360 which Rare has developed on are Nintendo portables and I imagine that Rare won't have the right to make any Wii games soon or be given permission to let Nintendo be green-lighted for putting Perfect Dark on the console.

It's all a sticky mess. However, it's not nearly as sticky as the mess which involves Goldeneye, which is actually a bit of a mystery, since it's not clear who owns the rights to that game. (Rare wouldn't since it doesn't have the rights to make James Bond games anymore.) I recall reading that there were logistical issues involving Nintendo, EA, and Activision (the current James Bond game licensee) on that matter. It should be mentioned, though, that because Rare isn't really involved with Goldeneye's rights anymore, there is a better chance of that game appearing on the Virtual Console. (I recall reading that Reggie said Nintendo was trying to see if it was legally possible.)

Avatar image for allmybase
allmybase

187

Forum Posts

0

Wiki Points

94

Followers

Reviews: 26

User Lists: 0

#8 allmybase
Member since 2005 • 187 Posts
As a single player experience, Four Swords Adventure can be an enjoyable romp (much more so if you have a GBA and GC to GBA cable lying around). But that side of the game is basically devoid of any real replay value whatsoever, from what I recall. Basically, once you've beaten that part of the game, you're done. This probably has more to do with the fact that the level format is drastically different from past Zeldas. But still, there's little incentive to go back to the single player once you've completed. So I'd say only get it for the single player experience if you can nab it for a relatively cheap price (which I believe should be pretty easy).
Avatar image for allmybase
allmybase

187

Forum Posts

0

Wiki Points

94

Followers

Reviews: 26

User Lists: 0

#9 allmybase
Member since 2005 • 187 Posts
I played the original Alien Hominid back on the GameCube and I have to say that it's a pretty fun sidescrolling shooter. It's very reminiscient of games like Metal Slug and others from that time. As has already been said, the game is difficult but you probably won't notice too much just because a lot of it is sheer craziness and humor. It probably doesn't have nearly as much multiplayer replay value as Bomberman HD, but I imagine Alien Hominid HD would still be worth your while if you've enjoyed other games in its genre.
Avatar image for allmybase
allmybase

187

Forum Posts

0

Wiki Points

94

Followers

Reviews: 26

User Lists: 0

#10 allmybase
Member since 2005 • 187 Posts

Games like that can still take their toll on the processor and we just may not know it; one would like to think that Capcom has brilliant programmers ensuring we don't see any possible strain which the game could be placing on the system. It's wise to avoid saying it's "just" a small shanty town with a lot of zombies because, if RE4 indicated anything, those are zombies which are all thinking independently of one another and are adopting different methods for how to go after and kill Chris. Being able to handle so many different entities with artificial intelligence is no easy feat on a processor today, let alone the one which the Wii comes packed with.

But, as you've pointed out, we haven't seen so much thus far. All we got was a trailer and there's only so much information we can gather from it. So for all we know, one or both our arguments could be moot or valid. We just won't know until later on. Still, as an educated guess, I'm sticking to my argument because the Wii's architecture and its capabilities are vastly different than its counterparts. I won't completely rule out the notion of a port taking place, but I find the possibility to be very unlikely at best. Again, graphics aren't the issue at hand; it's how well Capcom could scale down the game to work with a vastly underpowered processor in comparison to the 360's and PS3's.