[QUOTE="Zeliard9"][QUOTE="lettuceman44"]Yea, but they got posted huge posts telling how groin shots are important and how Bethesda is the devil because there are no groin shots, and I basically was flamed.......
After that I never went back lol. Seriously, what kind of fans are these?
Coyo7e
Reasonable Fallout fans who know what they're talking about don't bring up things like child killing and groin shots as features that Fallout 3 absolutely must have or it's fail. That's not the point.
Stuff like child killing and groin shots are mainly brought up as things that convey Fallout's incredibly open-ended nature, one that essentially allows you to do what you want. Freedom is a Fallout hallmark. Anytime you remove the freedom to do something in the game, you're inherently hurting what makes Fallout Fallout.
That is a very reasonable statement. At the same time they still seem like frivolous complaints.
You know as well as I do the vast majority of those who complain will never voice their dissent in such a coherent and reasonable fashion.
Lets not make excuses for those gamers.
Some of these posts were beyond obnoxious. What makes them even more absurd is that the people that played the original fallout games are likely adults by now. Adults who cry like children when they don't get exactly what they want.
I can't defend some of the posts on hardcore Fallout forums, but I don't think it's particularly different than other forums, on average. With any large and popular forum, like NMA, you're going to have as many trolls and thick-headed posters as good posters. This afflicts pretty much every forum, including the likes of NeoGAF.
Ultimately, "features" like child killing and groin shots, to me, are great examples of things that you might not necessarily ever do, but that you know you can do whenever you want. Even if you never kill a kid the entire game, just knowing the fact that you can whenever you want adds an incalculable amount to atmosphere and immersion.
Whenever you remove the freedom to do things especially in a Fallout game, you're not doing anything but reminding the player more and more than they're playing a video game rather than going through an experience. Fallout 1 + 2 were absolutely an experience and a very personal one at that, with game styles and playthroughs changing drastically from player to player, probably moreso than any series in video game history.
Log in to comment