Yoshi9000's forum posts

Avatar image for Yoshi9000
Yoshi9000

479

Forum Posts

0

Wiki Points

14

Followers

Reviews: 17

User Lists: 0

#1 Yoshi9000
Member since 2010 • 479 Posts

Yes, as long as Yoko is on board. Can't wait to play drakengard 1 aswell

Avatar image for Yoshi9000
Yoshi9000

479

Forum Posts

0

Wiki Points

14

Followers

Reviews: 17

User Lists: 0

#2 Yoshi9000
Member since 2010 • 479 Posts

@Shmiity said:
@darkspineslayer said:

@Shmiity: You are completely missing the point of the game and judging it based on a sliver of the game. A single play through is not seeing it to the end of a single path. That's like a single level in Mario Brothers. Just doesn't work.

Come on, man. You're comparing a storybook choose-your-adventure to Mario? Oh man. VLR was JUST like Resident Evil 4, except not at all.

All kidding aside... The game should be called Virtue's Unrewarding. You get to an "ending" and what actually happens in that ending makes no sense with the events that caused it. Especially the Throat slitting ending. Laughably bad. That was the first branch I ended on. Of course my attitude was "**** this game". Horrible storytelling.

You must have gotten unlucky, because I don't even recall getting that ending you mentioned. But maybe that has to do with my memory. There are so many endings in the game, so some are probably better written then others.

I can understand your detest for the sci fi elements though SPOILER:

The whole multiple timeline and time travel thing is very hard to pull off in a completely logical manner. VLR definitely had some trouble with this. Done better than bioshock infinite, but still lacking in consistency and emotional impact. Once the sci fi element is introduced, it's very easy for the story to lose the human touch you mentioned, and VLR started to lose that. That's why I liked 999 better, because the sci fi did not over power the emotion. I have to say though, Luna's ending in VLR was extremely satisfying in my opinion, not sure if you made it to that.

Avatar image for Yoshi9000
Yoshi9000

479

Forum Posts

0

Wiki Points

14

Followers

Reviews: 17

User Lists: 0

#3  Edited By Yoshi9000
Member since 2010 • 479 Posts

Here's hoping for a big, juicy, grey moral dilemma. It's what the series needs in my opinion.

In 999, the moral dilemma was limited to SPOILERS SPOILERS: Who was the real bad guy, Akane or Ace?

In VLR, the moral dilemma was basically the prisoners dilemma, which was fun, but had more to do with psychology and not right vs wrong.

Avatar image for Yoshi9000
Yoshi9000

479

Forum Posts

0

Wiki Points

14

Followers

Reviews: 17

User Lists: 0

#4 Yoshi9000
Member since 2010 • 479 Posts

The Incredibles. Because it went deeper into the sociological implications of how society would react to superheros. Just more realistic.

Avatar image for Yoshi9000
Yoshi9000

479

Forum Posts

0

Wiki Points

14

Followers

Reviews: 17

User Lists: 0

#5 Yoshi9000
Member since 2010 • 479 Posts

The Swapper

Avatar image for Yoshi9000
Yoshi9000

479

Forum Posts

0

Wiki Points

14

Followers

Reviews: 17

User Lists: 0

#6 Yoshi9000
Member since 2010 • 479 Posts

I've been wanting to watch true detective for a while now, and I have a question. Is the series plot driven, or character driven? Meaning, will I watch it once, and find out the mystery and then that's all there is to it, or are there subtle hints about the characters psyche and things to pick up on a second viewing. I tend to find plot overrated, and much prefer a character and theme driven story, in any medium.

Avatar image for Yoshi9000
Yoshi9000

479

Forum Posts

0

Wiki Points

14

Followers

Reviews: 17

User Lists: 0

#7  Edited By Yoshi9000
Member since 2010 • 479 Posts

Real women >>>>> lolis

Avatar image for Yoshi9000
Yoshi9000

479

Forum Posts

0

Wiki Points

14

Followers

Reviews: 17

User Lists: 0

#8 Yoshi9000
Member since 2010 • 479 Posts

In the end, I think storytelling is very subjective. The writing is what can be defined as either good or bad, which includes the dialogue. But the storytelling, the way the events come together to complete a whole story, can be interpreted in many different ways. Obviously there is some objectivity to telling a story; you can't be completely random and incoherent for the sake of confusion, then that's not a story. But I think for the most part, what some people consider pretentious or incoherent, many others will consider meaningful and insightful.

I think a lot of it has to do with the writer themselves, and if they have a similar mindset as the reader/player. A writer with a different ideology and outlook on life will probably seem pretentious to someone with a different view.

Avatar image for Yoshi9000
Yoshi9000

479

Forum Posts

0

Wiki Points

14

Followers

Reviews: 17

User Lists: 0

#9  Edited By Yoshi9000
Member since 2010 • 479 Posts

All this debate on whether or not VN are videogames makes me confused, but interested. One argument that backs up the fact VNs are video games is there are indeed very old game that use the choice making mechanic as gameplay, for example, oregon trail, in fact the very first video game made. Also there are text adventure games made by Infocom. So VNs are similar to simulations (oregon trail) and text adventures (Zork), but why are they continually separated from video games as a separate medium? Maybe because they are Japanese? Just food for thought.

Avatar image for Yoshi9000
Yoshi9000

479

Forum Posts

0

Wiki Points

14

Followers

Reviews: 17

User Lists: 0

#10 Yoshi9000
Member since 2010 • 479 Posts

It shouldn't really matter where the storytelling comes from, a good narrative is a good narrative. The best of the best from both sides are virtually just as good, and it really only comes down to personal preference. I've mainly played japanese story driven games, but I'm sure once I get around to it, games like Planescape: Torment, Sanitarium, and Grim Fandango will seem just as high quality as Silent hill 2, NIER, and 999.