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XDeSuEhTX

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#1  Edited By XDeSuEhTX
Member since 2004 • 11191 Posts
@Nuck81 said:

$25,000 a year is about $12 an hour. $12 an hour is pretty bad unless you're doing unskilled, uneducated labor.

Sounds to me like you need a better job.

False. It depends on where you live. If you make 12 an hour you're killing it around here, a lot of people I know don't make that who aren't working drone jobs. But housing is cheap, cost of living is low. Also ignorant to assume that labor jobs are unskilled. Labor jobs can require skills and can pay very well. Look at coal miners who make 25 an hour. How's that for uneducated labor?

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#2  Edited By XDeSuEhTX
Member since 2004 • 11191 Posts

Hellz to the nizah. It's all good. Truth be told I'd love to be house husband while my wife brings home the cheddar.

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#3  Edited By XDeSuEhTX
Member since 2004 • 11191 Posts

I think it looks awful and was completely unnecessary. Also runs like crap. Couldn't even keep my avatar in the transition. Pity.

Whoever's decision it was to do away with date stamps and replace them with "x amount of time ago", lame. Holy shit. No more pages in threads? Oh boy! I love scrolling and scrolling and scrolling until I just get lost scrolling! Some much fun!

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#4 XDeSuEhTX
Member since 2004 • 11191 Posts

I'm really not too keen on the "target demographic" for products like GTA, COD, XBOX and Playstation. They are exactly the kind of people who show their ignorant behinds and their evil nature in situations like this. That's not to say all gamers are horrible people, just the majority of what I call the "casual" market. No, not the ones who buy Wii Fit, the ones who religiously buy over-hyped junk, use the discs as a coaster, wipe their buggers on it and trade it into GameStop four weeks later. Just walk into any GameStop, look for a Gears of War game, or a GTA game, or a Call of Duty game and just observe the hideous condition it's in. They are savages. Trailer trash. Ghetto. Whatever. These people are not gamers in my eyes. I do not identify with them at all, and I'll admit I even stay away from games that are associated with these people. Not that the games truly appeal to me either way.

You should never expect any better from the larger portion of GTA fanatics. Just look at the game. It's a psychotic sandbox aimed at people with some truly jacked up and sadistic fantasies. Vulgar and cruel for the sake of being so. This game should be fringe, but sadly it's a blockbuster. People have no sense of integrity anymore, like many other bygone qualities they were raised without a second thought to it.

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#5 XDeSuEhTX
Member since 2004 • 11191 Posts

[QUOTE="XDeSuEhTX"]

[QUOTE="Squeets"]

This... Why are people so f-cking stupid... Sony are just making a PR dream for themselves and a PR nightmare for Microsoft... Just because they have no DRM specific to their console doesn't mean there isn't going to be DRM...

EA/Activision, Ubisoft, etc... All of the big publishers have been paving the way with their launch codes for MP/DLC/Access to updates, etc... This coming generation those keys are going to be the equivalent of PC game keys... IE: JUST FOR YOU... If you sell your $.10 disc, well the next guy that buys it has nothing but a $.10 disc... On the main menu of the game a message from EA will pop up saying he needs to pay for the game to access it.

Squeets


Could someone explain how DRM circumvents the first sale doctrine? Don't forget we're talking about physical products here, not imaginary, not "digital". How do companies have the legal right to dictate the status of a physical product (like a disc) after it's initial sale? They're taking a physical product and disabling it unless they are paid for it again. So in other words, they're dicating what happens with that product far beyond the first sale. Why is this not illegal? Why haven't the laws changed to include technilogical loopholes?

The laws have changed to CREATE those loopholes... 

Every government in the civilized world recognizes DRM as a means to protect a copyright holder's intellectual property, even going so far as to create laws (Digital Millennium Copyright Act) that say surpassing that DRM is illegal for a consumer to do even if they purchase the product.

And yes, you buy a PHYSICAL DISC, but every publisher is claiming now that you are buying a license just as in the case of a digital copy... Like I said before, they have no problem with you selling your $.10 disc... They have a problem with the sale of the license...

And in many ways they circumvent laws that protect the consumer via their EULAs... Those documents you agree to without reading say that your forgo certain rights such as the right to bring suit... Not to mention other things...


Most vehicles nowadays come equipped with crucial software in order to function. Wouldn't it be silly to restrict the transfer of license to use that software between owners? They could call it a license but what it really is a car equipt with software. Just like a disc with game data on it, is a disc with game data on it. Now if it were a disc that had no data other than a license to a download, that might be different. But it's actually the full product, it's just that they've placed restrictions on it's functionality, overriding the exhaustion rule.

I foresee this being legally challenged in the near future, and while purely digital cases are more murky. It's clear that in this case, copyright owners are trying to "have it both ways at once", putting out a physical product and claiming that rights of purely digital, non-tangible goods apply to them. I don't think that will hold up for them in the court of law.

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#6 XDeSuEhTX
Member since 2004 • 11191 Posts

[QUOTE="Dreamcast86"][QUOTE="ydnarrewop"]I think it's safe. I can't see Sony taking any avenues that may upset the air of positive response they have going.Squeets

Im thinking about third party publishers.

This... Why are people so f-cking stupid... Sony are just making a PR dream for themselves and a PR nightmare for Microsoft... Just because they have no DRM specific to their console doesn't mean there isn't going to be DRM...

EA/Activision, Ubisoft, etc... All of the big publishers have been paving the way with their launch codes for MP/DLC/Access to updates, etc... This coming generation those keys are going to be the equivalent of PC game keys... IE: JUST FOR YOU... If you sell your $.10 disc, well the next guy that buys it has nothing but a $.10 disc... On the main menu of the game a message from EA will pop up saying he needs to pay for the game to access it.


Could someone explain how DRM circumvents the first sale doctrine? Don't forget we're talking about physical products here, not imaginary, not "digital". How do companies have the legal right to dictate the status of a physical product (like a disc) after it's initial sale? They're taking a physical product and disabling it unless they are paid for it again. So in other words, they're dicating what happens with that product far beyond the first sale. Why is this not illegal? Why haven't the laws changed to include technilogical loopholes?

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#7 XDeSuEhTX
Member since 2004 • 11191 Posts

[QUOTE="XDeSuEhTX"]

Then to hell with your budget, and to hell with your games Cliffy. If you can no longer deal with the model that has been in place since the beginning of time, then kindly piss off, because we aren't going to take it up the butt to accomadate people like you. Good games should not require mountains and mountains of money, take a hint from all of the indie developers.

alexwatchtower

That's why there will be an option. Cliffy will D.R.M. his games. Others won't. 

I guess we will find out how it works out for them.

I do think there should be an option for publishers and developers who want to make that 100 million dollar experience. 

I really think there is a bit of an overreaction to this. Because let's say Cliffy doesn't want his games to go used. All he's doing is limiting it maybe for the first 6 months. Eventually his game will get old. Eventually they have no choice but to drop the price if they want the additional $35 dollar sale.

They just want control over setting those tiers themselves much like console manufacturers. Early adopters. Late adopters. There may not be used games, and perhaps no ownership, but there will be used games pricing.

 

I really think it's going to suck most for sports games fans. Because I can't see EA dropping the price for Madden until AFTER the NFL season is over. That's the kind of stuff they want to control.

Well, I'm sure you heard Nintendo. If they make games that are truly worth a damn, they'll pull it off. Nintendo makes money from games they released years ago, others who make quality do the same. But to expect everyone to give you a full $60 on games that can't hold their own for 6 months to a year is ridiculious. The used value drops to squat when all interest in the game has waned and everyone wants to get rid of their coppy because there's no replay value, meanwhile the publisher is still expecting more full MSRP sales?

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#8 XDeSuEhTX
Member since 2004 • 11191 Posts

Then to hell with your budget, and to hell with your games Cliffy. If you can no longer deal with the model that has been in place since the beginning of time, then kindly piss off, because we aren't going to take it up the butt to accomadate people like you. Good games should not require mountains and mountains of money, take a hint from all of the indie developers.

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#9 XDeSuEhTX
Member since 2004 • 11191 Posts

[QUOTE="Grammaton-Cleric"]

Without proper context, that image doesn't mean jack-shit either way.

While you could make the argument that the female in that rendering is an overtly sexualized being clad in skimpy clothing in a semi-submissive pose, the inverse of that impression is that her feminine beauty is a weapon used to lure lusty fools into underestimating her cybernetic lethality, evidenced by the throng of dead men at her feet.

One could even argue that her sexuality, which is rendered in an almost sterile notion of perfection, was purposely done so as to juxtapose that feminine beauty with the grotesquery of her artificial limbs and the violence they have wrought.

It is also possible that she is entirely mechanical, rendering her sexuality even more of a dark irony.

Personally, I think the issues of sexualized females and the overreliance of tropes and stereotypes in gaming is a discussion worth having but unfortunately many of the examples cited as evidence are flimsy or entirely irrelevant.

And without context, that image doesn't prove anything.

 

keech

A wild Grammaton appears!  :shock:

 

I sincerely hope any of the sensationalist prone individuals following this thread are dumb enough to argue with you on this.  :lol:

There's nothing dumb about arguing against that. It is also not the first time in the thread someone has said exactly this. I've said again and again, there's nothing to prove or disprove when critiquing this image. What does it matter what this character is protrayed as? Clearly not much. Making her a hero doesn't make it any less sexualized, making her an enemy doesn't make it more, or any worse. None of that changes the way they've chosen to depict her, or the way they've chosen to show off the game. It only shows that regardless of any outcome, they've choosen sensationalism. Not me. They've chosen to market silly sexualized images of female characters in-game, and clearly this is done with a target audience in mind.

Any trivial in-game scenario like what Grammaton has offered, are all just examples sexist "tropes and stereotypes" involving women, ones that rely heavily upon air brushed beauty and hyper sexualized presentation. Pair that with whatever you want, it is what it is.

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#10 XDeSuEhTX
Member since 2004 • 11191 Posts

Have to say, there's been some interesting responses since the last time I checked in.

 

[QUOTE="XDeSuEhTX"]

Actually, I mixed up your message with capaho's. Earlier he said:

[QUOTE=" "] To many of us who are concerned about these problems the proliferation of sexist images and the real-world victimization of women are not unrelated. Lucky_Krystal

My apologies, honest mistake.

But that wasn't really an attempt at derailment. There are many different aspects of sexism that will come up during a discussion; it is not as black and white a subject as you make it out to be.

Also, many of the people who campaign against images that objectify women tend to think that it has a detrimental effect on not just women, but men as well. They seem to think that these images would cause men to see all women as objects and treat them as such. And I'm saying that using media as a scapegoat for the harmful actions of people sounds suspiciously like the argument that "violent video games breed murderers" or "porn breeds rapists and pedophiles." They also think that getting rid of these images will magically make everything better. Tell me, if games like Cyberpunk 2077 were to be changed to never objectify women, do you think that would solve all the problems of the game industry?

 

Other media like movies, books, television, music, and anime all objectify women as well. But the difference is that they have far more diversity behind the scenes than gaming does (overall anyway). Therefore, they have a slew of genres and media that appeal to a wider variety of people. What gaming could really use is diversity behind the scenes. Not just more women either. More people of both genders and all races who are willing to do something more than military shooter #158. Better writers to create better characters. And perhaps people who know how to spend money wisely, so companies can take risks and not spend millions on some generic game that needs to sell 5 million copies to break even.

And I'm going to say this again: the way you approach the subject does not help. Immediately twisting things out of context and throwing around hyperbolic and vicious words to describe the game and its creators as "sexist," "porn," and say "every female protagonist is objectified" is not a good way to approach the subject. When you come out swinging and name calling, people will see through your flimsy argument right away. They won't take you or the issue seriously.

 

Well I really didn't come to debate philosophy over what media does or doesn't do, but I can tell it's an avenue you keep driving up and down waiting for some sort of collision. Honestly, it's hard to say what effect media has on the way people think, but to suggest it's none at all is foolish. There's a line somewhere between using media a scapegoat and dismissing it from all responsibility. If it's not "black and white" as you say, then for example black would be saying this inspires men to see all women as objects, treat them poorly, etc, and white would be saying it never plays are role in that. Would it make things better you ask? It's possible, maybe even probable. We've not made it there. One thing that seems even more likely is that less "good ole boys club" mentality in the game industy would equal more women interested to both game design and playing games.

Getting rid of hypersexualized protagonists in question would not change the fact that there are still a disproportionate number of men and women in the gaming industry. It won't change the fact that some women in the industry are made to feel they don't belong there, therefore discouraging them from gaining higher positions or even new blood from entering the industry. It won't change the fact that right now, some publishers are unwilling to allow developers to even have a female protagonist because they think the game won't sell. It won't change the fact that the "girls have cooties" mentality is somehow held by someone who has power over developers (read). Or how some shithole magazine can make a "40 hottest women in tech list" with the tagline, "It's no wonder the boys welcomed them with open arms" HEAVILY implying that they are only where they are for their looks. As I keep telling you, games are a reflection of what's happening behind the scenes.

Seriously? I hate to be rude, but that is some serious ass-backward mentality. I genuinely believe in just the opposite. The making of games that are more female friendly and sensitivie to sexist and patriachal tendency, could indeed inspire significant change within the entire field. You have a serious defeatist attitude about the whole thing, seem to think staying quiet and nice as possible is your only prayer that the wind may blow west one day and all things will conspire for the better out of the clear blue without a single finger lifted or a feeling hurt.

It's funny how you contine to shoot down so many people, myself included telling us that we're out of line to say what we say, yet again it flys in the face of what your supposed idols of sexism citique (the ones you referenced pages back) had to say about accepting other's presentation on the matter. The constant need to keep chanting "you're not helping, you're not helping!", is in fact not helping. It's just oppressive, and discouraging all around. You've acted as though you've had some better examples to follow though they are not fundamentally any different aside from being less impactful and/or presented where there is less/no diversity of opinion in the first place. Those women faced backlash too.

You say people will not "take me seriously", yet there've been plenty of people to do so, plenty of disagreeing going on, but really very few who have not taken this seriously.