Strange how Blizzard admits these problems and decide to fix them a year later. Was Blizzard in equal denial as the majority fanfreaks about the game being perfect enough or were they just lazy (probably both).
It's a welcome change for sure, been tired of those silly respawn timers since beta. Now if only they would go around and tone down the craziness of some of the abilities, also need to tweak some kits as theres no reason some Heroes should do absurd amounts of damage not even using skill shots (pretty much looking at Azmo and Tychus with there 1 damage button). 1 last thing is put full use of the talents and make them unique rather then 1/2 of them copy paste.
@gameroutlawzz: So true, and so difficult to get your randoms to listen and just leave the damn boss cause its a loss. They just never listen to go heal and take camps.
Ya, Cid was made to look like she does as Square Enix's PATHETIC way to attract people to its game.
Esports being a "sport" and its "athletes" is like a massage therapist calling itself a doctor. Pay to watch people play video games?, just go hang out and watch a friend play.
After watching the whole thing, finally (just had stuff popping up to do), I gotta say that D4 looks like it has not much of a better future. Most of what was said sounded to me like they don't even understand or know what they're doing. D4 probably will be worse, as they cater to those who stayed to play D3, with raining end game loot and somehow even faster level grinding(why even fking have levels!).
No wonder D3 was a mess and still is, but i will admit RoS made it bare'able.
The problem is they stuck to the structure of D2?, LOL!. Didn't the D3 team say that they wanted D3 to be made in their vision/image for it, cause D3 is different enough from D1 AND D2 to call it a different game.
Yeah, im so sure that user scores were just about the servers. The odds for me of running into or knowing someone that even "liked it" is like 1/10.
Should have been much more. When first shown it was hoping for some large city that players fought for missions, rewards, or whatever our getting-simpler-carebear games do for PvP. Instead its just story with an A or B route for each mission and 1 or 2 pvp zones that can be avoided.
Seen enough Ubishit games to know its just better to let its games pass by and MAYBE pick it up months later. Lol, probably on a Steam sale when its better priced to the effort they put into it.
oh crap, Xbox sold during the MC remaster. I'm so shocked that Halo helped sell XB1's, (not really).
Question is by how many systems?. Was it like: PS4 sold 400k, Wii-U 300k, and XB1 at 500k?.
XB is still ashamed and refuses to say how many systems its sold, now this says a lot more then. XB: "OMG WE OUT SOLD YOU GUYS BY.. well thats a secret!!", PS: "oh damn, we scared! how about you catch up to Wii-U then come say something", Nintendo: "hahaha, western system losing in western market. Wii-U greatest system evur!"
It is all just a matter of perspective and that is to each individual. It's a sad country to make decisions for everyone else because those people that decided to get it banned couldn't stomach what they saw. Does Australia bane nearly, if not all, horror movies too?.
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