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TyrantT316

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@HesamB said:

Unreal 4 looked impressive too, and we're still a long way for games to even look like those demos, let alone Unreal 5 demo.

As much as I believe what they say, you have a great point. Not that it can't happen, but we can only go by history. History says, games look very good, Unreal demos look great, and the explanation is that demos require less resources than fully programmed games with AI/multiple characters, scenarios, etc. So what is to make us believe it's not the same issue this time around.

I hope they are right, but only have history to go by. I wonder if "real-time" gaming on Unreal 5 will look like Unreal 4 tech demos.

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TyrantT316

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Edited By TyrantT316

@brownyyy: I think that has a lot to do with the fact that the concept is still the same. Similar graphic style, gameplay approach etc. There was an obviously difference between Fallout 2 and Fallout 3. Fallout 4 is more of Fallout 3 Part 2.

Final Fantasy games usually feel different because graphical styles have changed fairly often (if not every game, then almost every other game, FF6, then FF7/FF8, then FF9, then FFX, then FFXI Online, then FFXII, then FFXIII, now FFXV).

I think that if Fallout retains the Fallout 3/4 formula, graphic style, time periods, etc then more fatigue will set in.

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TyrantT316

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Edited By TyrantT316

Hah. Yeah. There was so much satisfaction to actually beating games because there were no guides. Then when strategy guides became a thing, they were nice collectors items.

Take some gamers my age (31), and many of us were once hard core game players. I'm more of a game follower these days due to life and lack of time.mtime.my passion for it remains. I wonder how many are in the same boat. Where it's easier to comment when you can't play lIle you used to.

Games were also THE internet, Facebook, Tablet, Smartphone etc. It was THE unique entertainment device. You had to engage as there weren't many other options. Now there are so many other forms of entertainment or involvement with the gaming world (iInternet, forums, youtube walkthroughs, review videos, smart devicea, etc) that it easier to be a spectator and critical without playing. Plus developera announce games so far in advance that we can't help but to spend a year or more coming to conclusionsns.

Not saying it's all bad, just very different and that the intrigue of gaming has gone from excitement to experience something you haven't to buying or watching to determine what score you plan to give it compared to site reviews.

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TyrantT316

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Agreed. While I do believe that game development has its own share of issues, fan nostalgia and change is a big concept that many don't seem to grasp.


I loved FFVII like many others. However I don't then look at every FF game after it as a failure or not good just because VII holds a place. I like MAAAANNNY hold FFVII in high regard because it was a great game at the time and also because it introduced many of us to RPGs. Some of its detractors like to point out how they were "true" RPG fans because they played RPGs before FFVII came out. I don't see how that's an accomplishment worth bashing FFVII fans for.


Fans of older games should realize that a lot of that "back in the day" feeling comes from being a kid who enjoyed games more. Now that many of us are older, we're more critical. We're influenced by other gamers online, reviewers, etc. We're in a world where imagination is all but gone; remember when you'd just see a handful of screenshots in a magazine or the back of the box before actually playing the game. Now you can watch hours worth of gameplay during the development process before experiencing the game. Heck, we'll even start critiquing whether the music sounds "FF" enough or whether the logo looks "too different" at the first trailer rather than enjoying the fact that this one could be another good one. The intrigue of how a game sounds, looks and plays is lost. That doesn't make a game bad, but it leaves little to be surprised about when you already know how to beat the first boss from videos.


We're more in tune with developers these days to. We read, listen and watch developers talking about their games. Changing release dates. We're all monday morning quarterbacks who have ideas, opinions and criticisms of games before they release. As a child, you just played the game when it hit shelves and focused on the game.


I say all of that because I believe there are a lot of great games out there. FFXV looks to be no exception. But many go straight to the thought that it will "suck" because it wasn't as good as FF1, FF3, FFVI, FFVII, etc. What I believe you're remembering about those games is how they emotionally connected with you at that particular age in your life. At that particular time in your life. What I believe you're remembering is that childhood friend you had great times with when school and gaming were your only responsibility. What I believe you're remembering is how you experienced something you hadn't experience before. Times where you weren't hit with spoilers and new gameplay videos where you already knew details before playing it. You remember the feeling you had when experiencing a new game for the first time, minus the endless media that takes the intrigue of a new game experience away, minus the opinion of thousands of other gamers on these sites and minus the fact that you may not have time to really enjoy these games the way you used to due to school, higher education, work, growing responsibilities or family.


I am like anyone else. But I'm also like some willing to admit that not only has the changing world affected our experience and enjoyment of gaming, but WE as gamers have changed. From age, to social media, to increasingly busy lives. New games aren't automatically better or worse than old ones. The technology and approaches are different, but you can still give each one a fair shake. You know that same fair shake you HAD to give it at that moment you decided to pull it off the shelf or ask a parent for it as a gift without having formed your opinion based on hundreds of screenshots, vertical slices, gaming sites, video reviews/walkthroughs, gaming conferences or online social gamer wars.

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TyrantT316

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Edited By TyrantT316

@haze0986 Agreed! Lol. Way too much time to form up and down opinions of these games. I'd like to just be browsing or watching TV, see a commercial or an ad for the next FF (or whatever) game coming out in spring. But we're in this tempting age of knowing the details and visuals for 1-2 years as it's being developed. They might as well pay many of us for all of the ideas we spew out.

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TyrantT316

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Edited By TyrantT316

@Navardo95 @RSM-HQ @Navardo95 @RSM-HQ Agreed. While I do believe that game development has its own share of issues, fan nostalgia and change is a big concept that many don't seem to grasp.


I loved FFVII like many others. However I don't then look at every FF game after it as a failure or not good just because VII holds a place. I like MAAAANNNY hold FFVII in high regard because it was a great game at the time and also because it introduced many of us to RPGs. Some of its detractors like to point out how they were "true" RPG fans because they played RPGs before FFVII came out. I don't see how that's an accomplishment worth bashing FFVII fans for.


Fans of older games should realize that a lot of that "back in the day" feeling comes from being a kid who enjoyed games more. Now that many of us are older, we're more critical. We're influenced by other gamers online, reviewers, etc. We're in a world where imagination is all but gone; remember when you'd just see a handful of screenshots in a magazine or the back of the box before actually playing the game. Now you can watch hours worth of gameplay during the development process before experiencing the game. Heck, we'll even start critiquing whether the music sounds "FF" enough or whether the logo looks "too different" at the first trailer rather than enjoying the fact that this one could be another good one. The intrigue of how a game sounds, looks and plays is lost. That doesn't make a game bad, but it leaves little to be surprised about when you already know how to beat the first boss from videos.


We're more in tune with developers these days to. We read, listen and watch developers talking about their games. Changing release dates. We're all monday morning quarterbacks who have ideas, opinions and criticisms of games before they release. As a child, you just played the game when it hit shelves and focused on the game.


I say all of that because I believe there are a lot of great games out there. FFXV looks to be no exception. But many go straight to the thought that it will "suck" because it wasn't as good as FF1, FF3, FFVI, FFVII, etc. What I believe you're remembering about those games is how they emotionally connected with you at that particular age in your life. At that particular time in your life. What I believe you're remembering is that childhood friend you had great times with when school and gaming were your only responsibility. What I believe you're remembering is how you experienced something you hadn't experience before. Times where you weren't hit with spoilers and new gameplay videos where you already knew details before playing it. You remember the feeling you had when experiencing a new game for the first time, minus the endless media that takes the intrigue of a new game experience away, minus the opinion of thousands of other gamers on these sites and minus the fact that you may not have time to really enjoy these games the way you used to due to school, higher education, work, growing responsibilities or family.


I am like anyone else. But I'm also like some willing to admit that not only has the changing world affected our experience and enjoyment of gaming, but WE as gamers have changed. From age, to social media, to increasingly busy lives. New games aren't automatically better or worse than old ones. The technology and approaches are different, but you can still give each one a fair shake. You know that same fair shake you HAD to give it at that moment you decided to pull it off the shelf or ask a parent for it as a gift without having formed your opinion based on hundreds of screenshots, vertical slices, gaming sites, video reviews/walkthroughs, gaming conferences or online social gamer wars.

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TyrantT316

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Edited By TyrantT316

Sometimes gamers think it's stupid for developers to release games for 360/PS3. But keep in mind that those systems have been out for a long time and MANY people have it. Not everyone can buy a XBOne/PS4. Plus a system isn't "dead" just because a newer one comes out. Some gamers are probably buying discounted XBOne/PS3 systems due to not seeing the need to spend $400-600 for a newer system. Or they already have a previous ten system and only want to spend on games rather than just blowing their paychecks on the latest system out just to say they have it.


Also any developing releasing at launch of a new system has to "get the game out" and THEN go back and learn how to make it better. Gran Turismo developers focused on finishing their previous gen game, and now can put focus on current gen/newer systems without trying to bang one out around system launch time. It's not like GT is "losing" out.


By the time they release a new GT game for XBOne/PS4, many gamers are probably ready for it after outplaying Forza, etc.

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TyrantT316

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I think Nintendo knows they have lost the "hardcore" gamers (NBA 2k, COD, Halo, Final Fantasy, GTA, MGS, Battlefield, etc...etc..). So when people compare them to the Sony and Microsoft systems, I don't think Nintendo has any intention on competing right now.


I think they are most concerned with THEIR audience *those gamers who love and appreciate the simpler games, the classic (Mario, Zelda, Kart, etc), family friendly games, games they can easily have their kids, nephews, nieces, etc play.


And therefore just went ahead and released an inferior system (in specs) in order to maximize sales that they would not have gotten if released at the intro price along with XOne and PS4.

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TyrantT316

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And if a PC version fails to sell 450k copies, then it clearly shows why gaming petitions fail.

Petitions don't equate to actual sales.

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Edited By TyrantT316

"Link and Mario resign as Nintendo ambassadors—Look to Playstation or X-Box to continue their careers. Luigi remains loyal to Wii-U."

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