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TurtleMilk

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#1 TurtleMilk
Member since 2005 • 4488 Posts

Yeah, I was using the latest Nvidia Drivers and I had the problem. I went back to an older version, but I'm still having the same problem.

Any other ideas anyone? I'd really like to play F.E.A.R., but I can't with this happening. :(

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#2 TurtleMilk
Member since 2005 • 4488 Posts
The AI in Guild Wars on Hard Mode is actually fairly impressive, considering that it's an Online RPG. The enemies don't just attack you and use their abilities at completely random times. It doesn't have the best AI I've ever seen though. I think, to date, the game with the best AI I've played against is probably in Crysis. Crysis has fantastic AI.
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#3 TurtleMilk
Member since 2005 • 4488 Posts
The AI in Company of Heroes is actually pretty horrendous at times. In the beginning of a match, the AI does a really good job of capturing points and getting into buildings, but later on once there's tanks, it gets pretty bad. If you build Tank Traps on a road, for example, then the AI will try to go around. But if you build tank traps everywhere, blocking off all exits, then the AI just sits there and gets stuck and doesn't move until you decide to remove the tank traps. They don't try to destroy them or anything - they just sit there and/or get stuck.
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TurtleMilk

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#4 TurtleMilk
Member since 2005 • 4488 Posts

If you were forced to choose one game to play for the rest of your life, which game would you choose? You're allowed to take any current and upcoming expansions into consideration.

I'd choose Diablo 2 and its expansion, Diablo 2: Lord of Destruction.

What about everyone else?

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#5 TurtleMilk
Member since 2005 • 4488 Posts

I beat Crysis just yesterday. I can't remember the last time I had so much fun with a game before. The best part about the whole thing was near the end - when you get thrown out of the giant spaceship and into the frozen wilderness. When the game ended, I didn't expect it, so I was fairly angry.

All the action - the sounds - the visuals - everything about Crysis was flawless. If there were to be one thing I don't like about the game, however, it's the game's performance. In the beginning of the game, for example, I was able to run it with everything on "High" with no problem. As I got near the end of the game, I had to turn most things down to "Medium" - and I'm not too sure why.

Oh well, I guess I'll survive. In short, Crysis was the kind of game that made me feel sorry for anyone who wasn't a PC Gamer, and that made me feel awesome while playing it.

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#6 TurtleMilk
Member since 2005 • 4488 Posts
[QUOTE="TurtleMilk"]

1 You are wrong. There is no such thing as "skill" in World of Warcraft. I'm a Gladiator - my rating went up to 2450 - I think I know more about it than you do (no offense). The primary thing that sets the players apart, besides gear, is the amount of experience they have. Experience tells me when I should use Death Coil - but it doesn't take any skill to do it.

2 A bot could very easily be far more capable than a person in clearing the most difficult of raid dungeons. The problem is that bots in MMORPGs are reactive instead of proactive.

3 I spent far more less time playing World of Warcraft than the vast majority of players who were in end-game raiding guilds. I chose PvP over PvE because it is far less time consuming. Although I was in my share of end-game raiding guilds, I despised being in such guilds because they were far more concerned about progression than having fun. There is nothing entertaining about constantly wiping on a new boss. When the players end up yelling to each other and causing a horrendous amount of drama, you know that they have crossed the line.

4 If World of Warcraft was not primarily based around grind, then the majority of players wouldn't be grinding. It's as simple as that.

5 In order to obtain PvP gear, for example, the players are required to constantly grind in Battlegrounds. In order to obtain PvE gear, for example, the players are required to constantly run through dungeons, spending time clearing pull after pull of useless trash mobs in order to fight the ocassional boss.

6 If you played the game long enough, you would be surprised as to just how many players are willing to whine and complain over the casuality that is World of Warcraft. Ever since Arena was released, and players started getting excellent gear through the ocassional 10 games per week for points, there was an endless amount of players saying, "I have to actually work for my gear. They should be working for their gear too."

7 Logic alone should be able to answer the majority of your questions. The vast majority of the players will participate in whatever will grant them progression, even if it includes doing boring tasks. When the developers released Daily Quests, for example, why was it that so many players flocked to accomplish them? Why do the players repeat the same 20 quests over, and over, and over again every single day? Because they find it fun and entertaining? Do you honestly believe that players would continue to complete the Daily Quests simply for the fun factor if they were no longer rewarded with any gold for doing so?

8 Sure, it's easy to go around pointing fingers and telling the people who grind without enjoying it to go get another game, but if that were to ever happen, then MMORPGs would become extinct.

9 The simple fact that you honestly believe MMORPGs such as World of Warcraft would be successful if they no longer revolved around mathematical power is laughable. I would love to see that come into effect, watching World of Warcraft spiral down into an endless pit of nothingness. Let's take all the quests in the game and have them no longer reward the players with anything - let's take all the raid bosses and have them drop no loot - let's take all the PvP and have it no longer reward Arena and Honor points - let's have everyone's character be the same level with the exact same immovable stats - then let's see World of Warcraft completely and undeniably demolish in an irreversable manner.

10 "Well, it doesn't revolve around mathematical power anymore, but we can just play it for fun, right? Don't you guys want to try killing that boss that we keep wiping on for fun? Don't you guys wanna do these Daily Quests for fun? Don't you guys want to clear all of these trash mobs for fun? Oh come on - don't you want to spend hours farming just for fun?"

11 The only thing that I found truly "fun" in World of Warcraft was raiding enemy cities. The problem is that barely any players ever do it. It is extremely difficult to get competent players who are willing to raid an enemy city. It's really fun to do it - but barely anyone does. I mean, it's really fun, so why don't people do it? I mean - if people play games for fun - and raiding cities is fun - why does it rarely occur? Surely it's not because it doesn't have a positive influence on progression?

Yeah, that's pretty much the epitome of bull!@#$.

Begemott

Why do you have to write so much. I dont want to start writing essays back to respond to you.

Ok, heres a list, to make it easier and shorter. :D

First Paragraph - Fine, there is no skill in WoW.

Your gear/rating - You already posted link/armory, you're better, we get it.

Third Paragraph - Nicely said. Agreed.

Fourth - MMOs as you said are based around grind. If you dont like the grind you know what you should do. But heres a challenge, invent a way for people to progress without grind. If you can, well then make a game with such design and make millions.

Fith - This kind brings two points. One is in Fourth Paragraph response, where you need to invent a new way to progress in MMOs. Another is that you make it seem that every player MUST have the best PvE and PvP gear, and work their way through countless dungeons and BGs. I personally only ran through some instances 1 or 2 times max and that was just to get the quests done and enjoy the scenery.

Sixth - People will whine just about anything. If someone does more than the other, such person deserves an advantage.

Seventh - Oh comon. Its common sense that there are hardcore players in the game that dont really do much during their dayh except sit and play the game. Dont assume everyone in the game does that.

Eighth - It comes down to "Do you think all you do in the game is grind?", then thats the sign to leave the game. There are plenty of people who do their work for progression (quests etc) but mainly play for fun and dont need to replay the same dungeon for better stuff.

Nineth/Tenth - I misunderstood what you meant by mathematical powers. Obviously its stupid to talk about removing levels and all that stuff. You do get nothing so why even start discussing that.

Eleventh - Yes. That was one of the most fun things I did in video games. But its like this. Hardcore people are left doing BG/Arena where they get points and rewards for their grind. The casual might want to try raiding cities, but then they get killed by the geared/arena players standing around in the main city.

The closest Online RPG I've experienced in which hardcore players can still be hardcore without putting the casual players at such a huge disadvantage is Guild Wars. Unfortunately, Guild Wars isn't an MMORPG, and as such, is on a very small scale.

I'm planning to get (and greatly enjoy) Diablo III once it's released. Although the entire game is about grind, there's something about the Diablo series - I don't know - I just enjoy killing dozens and dozens of enemies. It never gets boring to me.

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TurtleMilk

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#7 TurtleMilk
Member since 2005 • 4488 Posts

Greetings,

So I'm having a little issue and I don't know how to fix it. The computer I have (you can find the specs in my profile) is able to run games like BioShock and Mass Effect at maximum with no problems. I got these two games, F.E.A.R. and CONDEMNED: CRIMINAL ORIGINS, and I'm having some problems with them.

The games start out really smooth - around 60 frames per second - but then after a few minutes of gameplay, out of nowhere during completely random times, the framerate drops to exactly 10. It's never anything above or below 10. It's always 10. While I'm playing these two games, out of nowhere, the framrate drops to 10.

I have absolutely no idea what's going on. I'm using the latest Nvidia drivers, and while I heard that may be the problem, after attempting to go back to an older version, I'm still having the same problem. I've run out of ideas.

I was wondering if anyone here could help me out with this dilemma - thanks in advance.

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#8 TurtleMilk
Member since 2005 • 4488 Posts

I'm probably going to be getting a new game soon. I've narrowed down my choices to these two - but I'm not sure which one to get! I'm leaning slightly more towards Grid because I've heard good things about it; plus I've already got a few RPGs. Regardless, it would be nice to get additional opinions.

Thoughts?

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#9 TurtleMilk
Member since 2005 • 4488 Posts

[QUOTE="TurtleMilk"]

cut

Begemott

There is definitely skill in World of Warcraft. The instincts, the decisions... I mean there just is. Thats why you only see bots running in circles farming. If it took nothing to play the whole game, surely there would have been bots that would do quests, pvp and all the other things. "No skill in WoW"... just wow. Go ahead and give me your definition of skill [in wow].

As for the boss arguement. You misunderstood, when I refered to just boss, I meant there is a single target, so there less to do other than trash mobs where you might use banish, or whatever else in terms of spells. I agree with you though, classes usually spam couple of specific spells and thats it (Disregard my comment about you in my first response). But its the same for other genres, like RTS, when your playing with a race, people come up with fantanstic ideas, but ultimately there are only 1 or 2 playstyles you perform because they are the most efficient.

So you skip most of my post only to point out the one silly thing I typed, the boss comment. More than half your post is about that... Ok.

Your armory link brings me back to the question -- you sure you only spent a little time on WoW?

Your last sentence. Ummm... what IS that? Yea grind is the one of the main things that define MMO. I agree with you there. But heres the problem though - You said people do quests which they find boring, you got your title through grinding and you didnt have fun.... Then its pretty simple and obvious, get a different game? I found quests refreshing and provided some backstory and made things interesting. If its just a mindless killing for you throughout the whole game, then again, get a different game.

Another thing that defines MMORPG is - SURPRISE - Massive Multiplayer Online. You can have so much fun with people when you play together. THATS where the fun is, and THATS why many people MMO's. And thats why Im sure a lot more people will stay than you think after companies remove "mathematical power".

You are wrong. There is no such thing as "skill" in World of Warcraft. I'm a Gladiator - my rating went up to 2450 - I think I know more about it than you do (no offense). The primary thing that sets the players apart, besides gear, is the amount of experience they have. Experience tells me when I should use Death Coil - but it doesn't take any skill to do it.

A bot could very easily be far more capable than a person in clearing the most difficult of raid dungeons. The problem is that bots in MMORPGs are reactive instead of proactive.

I spent far more less time playing World of Warcraft than the vast majority of players who were in end-game raiding guilds. I chose PvP over PvE because it is far less time consuming. Although I was in my share of end-game raiding guilds, I despised being in such guilds because they were far more concerned about progression than having fun. There is nothing entertaining about constantly wiping on a new boss. When the players end up yelling to each other and causing a horrendous amount of drama, you know that they have crossed the line.

If World of Warcraft was not primarily based around grind, then the majority of players wouldn't be grinding. It's as simple as that.

In order to obtain PvP gear, for example, the players are required to constantly grind in Battlegrounds. In order to obtain PvE gear, for example, the players are required to constantly run through dungeons, spending time clearing pull after pull of useless trash mobs in order to fight the ocassional boss.

If you played the game long enough, you would be surprised as to just how many players are willing to whine and complain over the casuality that is World of Warcraft. Ever since Arena was released, and players started getting excellent gear through the ocassional 10 games per week for points, there was an endless amount of players saying, "I have to actually work for my gear. They should be working for their gear too."

Logic alone should be able to answer the majority of your questions. The vast majority of the players will participate in whatever will grant them progression, even if it includes doing boring tasks. When the developers released Daily Quests, for example, why was it that so many players flocked to accomplish them? Why do the players repeat the same 20 quests over, and over, and over again every single day? Because they find it fun and entertaining? Do you honestly believe that players would continue to complete the Daily Quests simply for the fun factor if they were no longer rewarded with any gold for doing so?

Sure, it's easy to go around pointing fingers and telling the people who grind without enjoying it to go get another game, but if that were to ever happen, then MMORPGs would become extinct.

The simple fact that you honestly believe MMORPGs such as World of Warcraft would be successful if they no longer revolved around mathematical power is laughable. I would love to see that come into effect, watching World of Warcraft spiral down into an endless pit of nothingness. Let's take all the quests in the game and have them no longer reward the players with anything - let's take all the raid bosses and have them drop no loot - let's take all the PvP and have it no longer reward Arena and Honor points - let's have everyone's character be the same level with the exact same immovable stats - then let's see World of Warcraft completely and undeniably demolish in an irreversable manner.

"Well, it doesn't revolve around mathematical power anymore, but we can just play it for fun, right? Don't you guys want to try killing that boss that we keep wiping on for fun? Don't you guys wanna do these Daily Quests for fun? Don't you guys want to clear all of these trash mobs for fun? Oh come on - don't you want to spend hours farming just for fun?"

The only thing that I found truly "fun" in World of Warcraft was raiding enemy cities. The problem is that barely any players ever do it. It is extremely difficult to get competent players who are willing to raid an enemy city. It's really fun to do it - but barely anyone does. I mean, it's really fun, so why don't people do it? I mean - if people play games for fun - and raiding cities is fun - why does it rarely occur? Surely it's not because it doesn't have a positive influence on progression?

Yeah, that's pretty much the epitome of bull!@#$.

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TurtleMilk

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#10 TurtleMilk
Member since 2005 • 4488 Posts

Turtlemilk, how come you never come on Xfire?

EDIT: You're using the same arguments I used on you when you played WoW. Finally you see the light.

GodLovesDead

Who are you?

And I'm always on Xfire.

EDIT: And yes, I finally do see the light.