I'm not sure what's missing now days. My patience to play a survival horror game, or the quality of a survival horror game to provide the incentive to play. Once upon a time, it was the only genre I'd bother with
so very impossible for me to spend "first few weeks of release price" money on this game, with The "French Revolution" and a trip back to "ferelden" looming next month...
@theteaface that was me. and I'm still VERY sensitive about my weight and Orc heritage. Still in Therapy. it's expensive, but I'm learning so much about my self. I even paint now.
superb article! Think yourself lucky Danny, I turn 37 in apprx 48hours time. an ancient relic of a time before consoles when those of us who desired the use of a "joystick" would quest to retrieve a "hardware interface" for our computers in order to use one... first games to ever complete, went by the names of manic miner, Dizzy, jet set willy or elite (although that was never one to have been completed). with fps's life operation wolf and survival horrors only really managing to go the extremes of Splatterhouse. it's been fun. impossible to grow up now.
ABOUT TIME! Finally "creepy" leads into "Fright" again in Silent hill. This is promising. Twisted imagery. PLEASE let this be a return to form for the franchise
As always, I'm quite uninterested by the campaign. but - as per previous games - I expect there'll be unlockables available as an incentive. Looking forward to seeing that Visceral will do with this
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