@xolivierx: I would agree for any other zelda game, but having played this one....there is no question in my mind that it would hold without the license. Imagine if Skyrim released with no bugs, more refined physics, and no invisible walls or boundries. That's this game. The developers at Nintendo spent the last year of development on a biweekly QA polish schedule: two weeks of development, two weeks where the entire 100+ person team stopped and played the game, then another two weeks of fixing any bugs recorded and making the physics better. It's that level of quality coupled with the lack of restrictions and openness in what you can do that's never been done before. It's the blend of what makes Japanese RPGs great (story, challenge, character development, environmental storytelling and aesthetics) without the drawbacks (tutorial, grinding, random generated enemies) with the best of western RPGs (open-world, emergent gameplay). Case in point....this is the first Zelda I've ever liked. OOT/a link to the past/skyward sword were all too slow to start and linear for me. All of Nintendo's games before this have arguably been linear, with the possible exception of Zelda on NES. It's amazing that Nintendo could perfect emergent gameplay like this on their first try, in part because they've thrown more time and money than most studios could.We've come to expect some issues with the open-world genre. ME: Andromeda has occasional floating enemies, Skyrim has occassional pathing/AI issues, things stuck in walls, pop-in with buildings, etc. We write it off due to the scope of the game. This is the first time a game has delivered on the promise of a sandbox - go anywhere, do anything, create your own solutions and goals - without such issues. And it's amazing.