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TaigaTiger

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#1  Edited By TaigaTiger
Member since 2009 • 660 Posts

34,000 sigs to get bloodborne to release on PC. Why didn't they make this petition when the game was first announced? I think it's a little too late to get Bloodborne on PC. They'll just have to wait until the next new IP or souls game. Yea PC players get the new DS2 but the way they're doing it is a complete joke.

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#2 TaigaTiger
Member since 2009 • 660 Posts

If anyone ever played a souls game before on console they'll realize BB is a vast improvement in terms of framerate consistency compared to other titles by the same developer. Heck even dark souls for PC was completely broken at launch until someone who was not the developer fixed it. As long as the game is 30+ in 90% of areas I'm fine. Every souls game has run like crap

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#3 TaigaTiger
Member since 2009 • 660 Posts

Click the link;

Good troll because it was actually believable 8/10

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#4  Edited By TaigaTiger
Member since 2009 • 660 Posts

JRPG became a genre and thus the mechanics in this genre became outdated last generatrion when wrpg's were introduced with new open world mechanics that picked up the slack of the RPG market in the west

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#5 TaigaTiger
Member since 2009 • 660 Posts

I will not be getting it. I have heard it's a fantastic game but $60 ($69.99CDN) is too much for a remastered game. I don't care much for the FF15 demo

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#6 TaigaTiger
Member since 2009 • 660 Posts

Evolve lacks a lot in terms of its gameplay i wont be picking it up for that simple fact

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#7 TaigaTiger
Member since 2009 • 660 Posts

Does it bug anyone else that we can't use last gen peripherals like fight sticks and steering wheels on ps4/xbone?

It's ridiculous that we spend $200-$400 on a fight stick or steering wheel thats compatible with PC x360 ps3. Basically will work with anything except xbone and ps4 because of a "security chip" the console needs. We're forced to purchase a $400 thrustmaster steering wheel for games to work when I have a perfectly good $280 Logitech G27 that comes with a shifter and clutch (which the thrustmaster does not). The G27 is a staple for racing games and it can't be used. Madcatz fight sticks are a staple for fighters and they can't be used. What gives

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#8 TaigaTiger
Member since 2009 • 660 Posts

Obviously street fighter. It's the definition of a fighter and is the most competitive one. Super smash is just a fun game but not in the same league as street fighter in terms of competition

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#9 TaigaTiger
Member since 2009 • 660 Posts

@jsmoke03 said:

@TaigaTiger said:

The cost to develop a game has increased exponentially over the years. First we had $10 increase in the cost of our AAA titles. Then we had DLC to add extra revenue for devs. Then microtransactions stores and collector editions pre order bonus'. Now we're seeing sections of games being completely removed and sold as Day One DLC to compensate for the cost of developing a game. Recently there's been a huge influx in "complete package" game releases sold at $80-$150 or season passes that make you commit to an additional $20-$50. This is especially painful for countries outside the USA. Canada is already paying $69.99+13% sales tax ($80) for games that are sold with day one DLC. Is this due to the cost of developing a game to increase or are developers just being greedy?

were you around during the nes- snes days? some games cost $70-80

yes and they were complete games no dlc BS most games were 44.99 in CDN $60 is equal to the inflation rate anything more is just being greedy if it's day one dlc. A game that costs 59.99 and has $20 worth of dlc on day one (this assumes that they cut part of the game to get more revenue) is ~10% more than what the inflation for 1992-2015 suggests the game should be. Now we're seeing $100 game packages and seasons passes that far exceed what inflation suggests we should be paying for a game.

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#10 TaigaTiger
Member since 2009 • 660 Posts

The cost to develop a game has increased exponentially over the years. First we had $10 increase in the cost of our AAA titles. Then we had DLC to add extra revenue for devs. Then microtransactions stores and collector editions pre order bonus'. Now we're seeing sections of games being completely removed and sold as Day One DLC to compensate for the cost of developing a game. Recently there's been a huge influx in "complete package" game releases sold at $80-$150 or season passes that make you commit to an additional $20-$50. This is especially painful for countries outside the USA. Canada is already paying $69.99+13% sales tax ($80) for games that are sold with day one DLC. Is this due to the cost of developing a game to increase or are developers just being greedy?