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StarSfrife

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@stev69 @StarSfrife As far as I can recall, every time another MMO has tried to "break new ground", it ends up being terrible. What I appreciate about FF XIV is that Square focused on making a great game, rather than trying to "innovate" and churn out another half baked MMO. Rift, Tera, Aion, and Secret World all wanted to try something new, and none of them were as good as WoW. When it comes to MMOs, and really games in general, it's all about execution. What FF XIV nails that other MMOs don't is that sense of tone and story in the world, combined with some killer level design. The world of FF XIV actually breathes and the score of the game, composed by Nobuo Uematsu, is fantastic. Gameplay is solid, and the way systems interact in the game is refreshingly traditional without removing the late game complexities. Personally I really like the whole class system, with a single character and multiple classes/jobs. FF XIV is good because Square executed everything correctly and succinctly.


I'm not against innovation in the genre by any means, and I'm certainly interested to see what The Elder Scrolls Online will achieve, but a bad game that is innovative is still a bad game. A great game that is more traditional, regardless is a great game. Look at Ni No Kuni, for instance.
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StarSfrife

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@stev69 @FFBruno Seriously? And you're telling me you're an MMO veteran? FF XIV isn't bland at all. I've played virtually every MMO to come out in the past decade, and I'd probably give FF XIV a 9.0.

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StarSfrife

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How is this game only a 7.0? I feel like I never see any reviews from GameSpot that actually explore the scoring system. Everything just sort of sits in this ambiguous 6.0 - 8.0 range, which seems to be the actual scale games are rated on. Granted, I realize a review is just one person's opinion, but I never see much emphasis talking about the experience of the game. It's always, "well... the game is great, but there's this one issue that I don't like but it adds to the experience.... 7.0".

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StarSfrife

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@AccursedGamer The camera controls are actually worse in the remaster than the original game - as a huge fan of the original game, the new camera angle almost breaks the game experience for me.

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StarSfrife

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Edited By StarSfrife

@jrb363 You clearly either didn't play the original game on PS2, or haven't played 1.5 yet. The camera controls are worse in the remake than the original, not that the vanilla controls were that bad. I'm a HUGE KH fan and have probably spent 1000+ hours in the game. High resolution textures tend to look a little strange on generally low poly models, and there are a decent number of small graphical mistakes. The camera in 1.5 doesn't offer nearly as much control or precision as vanilla KH did. I'd give the original KH a 9.5 personally, but I agree with this review. The camera controls on 1.5, combined with the far more annoying fact that the camera is actually 20 degrees farther back behind Sora, almost broke the game experience for me. It's an okay remaster of an amazing game, thus the 7.0.

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StarSfrife

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@Horndawgie It's better on PS2 anyway. Square messed with the camera controls on the remake, and personally I think they're worse. The camera is still a little odd in the original game, but after you get used to it it's no problem.

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StarSfrife

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@nicecall KH isn't a 60 hour game. You can probably make it through most of the game in 30. I suppose a 100% might take 60 hours, but honestly I think the original version of the game is better on the PS2.

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StarSfrife

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Edited By StarSfrife

This review is spot on (no pun intended lol). The camera controls for the 1.5 Remix are actually worse at times than the original game. Sure, R1 does help alleviate a lot of the issues, but Square Enix actually adjusted the camera angle for the game by like 10-20 degrees. Assets in the game frequently obstruct your view of battle, and the change in camera controls gives you less precision and accuracy than the original game, without the increased speed that KH2 offered.

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StarSfrife

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I thought I saw an interview saying that Sony did intend to bring PS Vita TV to the west in 2014. Idk, I'm not sure this story is totally accurate.

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StarSfrife

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@usmfan84 I'd have loved to see a $99 price point. Combined with Pokemon that would be insane.