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Setho10

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@skyhighgam3r: Both the 480 and the 1060 will be much, much cooler due to their smaller dye sizes. The 480 seems to use nearly 100 Watts less power at max than the 390, and the 1060 is rated for an even smaller draw if this article is correct. I would say a 1070 would probably be your best bet as it will be more future proof than the 480 or 1060.

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Setho10

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@computernoises: The 1080 can play many games in 4k as long as you turn off AA, which you don't need at 4k in the first place. Mind you it can't play every game and you might have to turn down some of your shadow related settings a notch or two, but a 1080 can by and large play most games at 4k60fps.

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Setho10

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@iandizion713: Now I haven't looked on Amazon or Newegg or anything, but according to this article the 480 is $240 and the 1060 is $250. So they are nearly identical in price. Less than a 5% difference, while Nvidia claims the 1060 will perform 10-15% better. So for 5% more money you may be getting up to 15% better performance.

Of course Nvidia could be inflating the numbers, and their DX12 performance has left something to be desired thus far, but from a value perspective I'm pretty sure $10 is worth a 15% performance boost.

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Setho10

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@ViggyNash: I think it is one of those terms that has evolved with time. While it was initially a term used to describe a technique used to give 3D games a hand-drawn feel, a la the cel drawings that make up traditional animated films, it has expanded to include games that have any sort of hand drawn look, be they inspired by comic books or classical painting styles or traditional animation. Everyone knows what someone means when they say cel shaded, so I don't think it is an issue. More people are aware of the term than they are aware of cel-based animation techniques so it's not surprising they don't understand the reference enough to differentiate between comic-book inspired art and animated film inspired art.

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Setho10

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@thequickshooter: You do realize that this is a 1080 not a 1080 ti right? Nvidia generally releases the 80 and 70 levels of their new cards before releasing the 80 ti, 60, and 60 ti models down the line. The top of the line Pascal card will be more powerful than this. Regardless, this card beats an overclocked 980 ti with ease in every benchmark and retails for $50 less. When overclocked it would easily beat a 980 SLI setup as well. Those are pretty insane results.

Furthermore, it's worth mentioning that this Pascal architecture is vastly different than what is used in the 900 series. As the first major dye shrink in over half a decade, it is probably the biggest structural change to Nvidia's lineup since probably the 600 line. It is as far away from repackaging as one gets in this business. It's a complete, from the ground up redesign and provides a larger performance boost than you might often see in a full three generations of improvements. It's a huge upgrade, basically doubling the performance per dollar over the 980 or Titan X.

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Setho10

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@rlg5150: Especially on the DICE games where they were using downscaling. If the engine is rendering in 8k then you shouldn't need AA. I have a feeling that were they to turn the AA off, or use a temporal SMAA solution if they really felt they wanted some AA, they would double or even triple the framerate in most of these cases. After all, I'm pretty sure some of these games use super sampling as an AA option, and if they let you use 4xSSAA then they are essentially trying to run portions of the render in no less than 16k. That's just ridiculous overkill. Even if this were VR and the screen was literally an inch from their eyeballs they wouldn't need 16k assets to remove any and all aliasing and breakup.

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Setho10

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@Xanthus179: I have a feeling they are going to rebuild it from the ground up and just called it another title. It doesn't sound like they are giving up on the IP, just this game.

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Setho10

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Production I.G. has some amazing artists and animators. And their stories tend to be pretty in depth and complex as well. Looking forward to this.

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Setho10

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@andfx8: I think it is scheduled for release this year. The Manga wrapped up in December, so I assume they were waiting until then to finish the anime since bad things tend to happen when anime writers have to write their own end to a story that hasn't been finished in the manga. My understanding is that it took a while to produce the first season so I'm betting towards the end of the year in Japan and next year in English.

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Setho10

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@MJ12-Conspiracy: It's not bullet time. Basically the game only moves when you do. It's almost turn based I guess. And each level is more like a puzzle where you try and figure out what moves to make. It's super hard to describe. I'd recommend watching a longer video of someone playing if you want to grasp the concept. But this isn't an action game and there's what seems to be an almost Fez-like mystery at the center of it.