@bunchanumbers @MooncalfReviews Steam Machines currently has no official provision for dual booting.
Their FAQ states:
What games will be available during the beta?The nearly 3,000 games on Steam. Hundreds already running natively on the SteamOS, with more to come. The rest will work seamlessly via in-home streaming.
I find this bold statement of "hundreds already running natively" to be very interesting. A search on Steam's store for Linux games returns a list of only 100 games, some of which are variants or add-ons of the same game. Strange math indeed.
I look forward to having a pre-built authoritative Steam gaming machine. I look forward to being able to tinker around with it on a dual-boot machine or in VM.
I don't look forward to having cheap knock-off Steam OS Qualified machines filled with custom branding and crapware. I don't look forward to building my own machine just to run Steam OS. I don't look forward to a community of haxxors and modders scripting their way to the top of the cheat pile. These are all image-tarnishing side effects of "open source" and it will be interesting to see how Valve tries to steer it.
@McGregor I highly doubt Android will be going 64-bit in a meaningful way. The install base/versioning is too fragmented, so support would be very marginal. Also, Android apps are just Dalvik executables that run on a Java-like virtual machine. Redesigning Dalik/Java VM for 64-bit is not trivial.
@radikel @Restivus It looks to me, and maybe it's just me, that when the character is running his feet are skating a bit, esp. when against the tiled floors. I understand that for good game control the char has to be very responsive to turning (and when turning he goes full James Brown lard emitting shoes mode).
I'll add that this is a very minor quibble! The game looks awesome, the new shadow effects look great, the enemy animations look great. The game hasn't gone hollow on us yet.
It's looking good, I might say even a bit better than the previous demo reveal by the From Software reps.
It looks to me like they are still tweaking the character animations. The main character still looks a little floaty as he walks. Remember old video game engines with third person over-the-shoulder views that couldn't get the concept of footsteps firmly planting into the ground as the character moved? It seems this new DSII game engine suffers from it -- let's hope they remove the roller skates from the boots before final release.
If it takes an in-app purchase to revert the game concept back to that shown in the first sneak peek, this will be the first free to play I'll throw in some cash for.
Restivus' comments