Pink_Troglodyte's comments

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Pink_Troglodyte

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Good. I'm glad someone invested in video games can actually say this (not that I really care for epic mickey games).

The moral and social arguments aside, when video game characters explode into a mess of blood and ground meat every time they're shot with a bullet or poked with a knife, it usually doesn't make for a very artistic experience.

Sometimes I feel like I'm watching "ouch my balls" from the movie Idiocracy when I try to play certain games.

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Pink_Troglodyte

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Edited By Pink_Troglodyte

uh, maybe the reason moral choices are cut and dry is because it's hard to present a coherent, planned story if the player is always making it up as they go. Usually, even in a game with a lot of different possible endings, the choices someone makes to arrive at those endings seem pretty arbitrary or more cause and effect based, like you failed to save Timmy so now you won't see him waving in the credits. One problem with using some goodness meter is that the game has to embrace various presuppositions about what makes one action good and another bad. A lot of times it seems like moral choices boil down to some simplistic utilitarianism. If you get twenty people in a room and ask them what morality is based off of, it's highly likely that there will be a wide range of disagreements, so I don't know how a game targeted towards the mass audience can satisfy moral choices when it assumes its own moral basis. I think the game's that have the most moral impact are the very well written LINEAR story lines, like the metal gear solid series or even something like final fantasy tactics. in a linear story line, there are actual characters (you know, they have their own thoughts and make their own choices), and then the player is able to evaluate the character and agree or disagree. If the game forces you to supply the character's own thoughts then the "morality" of the game becomes rather subjective and useless to make any predetermined point story-wise.

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Pink_Troglodyte

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Edited By Pink_Troglodyte

sonic adventure was great. the second one was pretty awesome too. phantasy star was also amazing. it's like when the dreamcast died, sonic team precipitously lost their edge

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Pink_Troglodyte

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Edited By Pink_Troglodyte

Those blu-ray discs are pretty big. Why I'd say you could stick several ps2 games on them. Hmm. One thing Nintendo has down very well is re-selling their classics. Sony, as anybody knows, has a huge library of games that lots of people still want to play. They should follow Nintendo's example. I wouldn't mind some more downloadable games, but who wouldn't want to buy, say, a Metal Gear Solid 1-3 compilation for $60? Or a Resident Evil compilation. Or GTA. Or...

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Pink_Troglodyte

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Edited By Pink_Troglodyte

Those blu-ray discs are pretty big. Why I'd say you could stick several ps2 games on them. Hmm. One thing Nintendo has down very well is re-selling their classics. Sony, as anybody knows, has a huge library of games that lots of people still want to play. They should follow Nintendo's example. I wouldn't mind some more downloadable games, but who wouldn't want to buy, say, a Metal Gear Solid 1-3 compilation for $60? Or a Resident Evil compilation. Or GTA. Or...