@Ombus Developers do not get your money at the end of the day, that is the executives (or even shareholders) that you are benefitting greatly. Still believing that devs somehow get mo money, devs get to keep their jobs longer if it profits. That is it.
Otherwise you are increasing corporate bonuses for everyone else. Gamers got to understand how this works, instead of idealizing the hell out of developers with their romanticism of those crappy jobs.
They are simply doing a Capcom VC Ghosts N' Goblins (where the NES version became the arcade version), they just going to re-release it altogether within a few weeks.
This works alot better if you give people a physical product. Microsoft wasn't exactly in the black last year with their own DLC heavy console last season. People expect physical bundles, manufacturers are being run by idiots these days.
The whole point of a bundle is to get you to play the thing as soon as possible. Make a good impression, not to waste your would be consumers time. Even the NGage got this wrong almost 10 years ago with forcing unwanted phone plans down consumers throats. This isn't hard stuff to understand.
Micorosft and Sony are the King of boneheaded marketing lately.
EA just found this out recently? You have people literally dying near their PCs in Asia due to days long gaming sessions for years now. They couldn't have just received that memo early this year.
The industry is still in a state of flux due to that worldwide depression thing going around. No jobs are a safe thing for far too many sectors, videogames being such a variable product whose success is sorta dependent on the other industries being profittbable is quite a problem.
The industry is simply losing too many consumers these days due to worldwide economic strife, publishers turning into cheapwads also does not help the assurance angle of consumers with their launch day codes, online passes, and de on-disc DLC practices. Perception is everything these days, specially with people losing their jobs worldwide. Product giving real value is a lost art nowadays, since their consumers are making tough choices with their moneys.
Take 2 really needs to stick to more fixed product cycles, these long developed projects will not work in the long-term. For every Red Dead Redemption or core Grand Theft Auto release they will easily have multiple costly titles that do not come close to hgh stakes profit.
The added costs of the on the side, launch DLC content, also makes matters worse in the long-run as that is just bloating the budget of every title further when it does not succeed.
This is exactly how EA spinned Medal of Honor Heroes on the PSP, it didn't work out so well. People were not happy with that series until the second game, nobody really wants multiplayer focused handheld games.
Activision people should not be busy doing scummy EA style trolling of their own property's fanbases.
Brothers in Arms took a step back last game anyways, far too many unnecessary Call of Duty wannabe moments made it an unmemorable experience. Brothers in Arms classic is a far greater experience compared to this supposedly highly praised Hell's Highway game they made.
This seems more like one of those legal cases created to try and bankrupt the other company. You ought to think of this in terms of a case centred around legal annoyance, rather then actual copyright.
We can all laugh and point at this as another frivilous Namco vs Philips over KC Munchkin. That is essentially what it is, just look at Apple's recent attack on Samsung over simple shape designs.
I do not feel sorry for any devs these days. Working is hard, they all have a choice to go into sectors involving manual labor. Instead they whine and act entitled to mo imaginery moneys from consumers. As though their tales are so much worse then anyone elses.
Let these over-stressed company line towing zombie employees that live in a false sense of reality go. Maybe they can send the whiners here in American to countries like Japan and Korea, it would be so nice no longer have to listen to whiny/entitled employees on the internets.
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