OneWingedAngeI's forum posts
[QUOTE="ASK_Story"]One big aspect on what makes Metroid, Metroid, is the exploration and backtracking. If it's like Ninja Gaiden than it would be a linear experience with maybe a few explorable areas. Also, is it going to be chapter based? Metroid was seamless and you can do and go wherever you want. Yes, the level progression and next checkpoint was linear in that you were always guided where to go next, but still, it was all connected in one gigantic world. If Metroid M is more Ninja Gaiden then Metroid, will we have a linear, level/chapter based Metroid game? That's my worry. I'm confident Team Ninja can deliver a cinematic Metroid with great action...but how they deliver it will be the difference. If they stick to what they know than I fear their Metroid version will be Ninja Gaiden-like. I don't know. We'll see.Phantom_Leo
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Here's your answer:
1UP: What most people love about Metroid is that it offers a huge, open world. It's non-linear, there's so much to explore, and you can move about at your own pace. Is that something you're going to be retaining for this game, or is it going to be more of a linear, level by level progression?
YS: If you think about this one as being maybe similar to Metroid Fusion, then I think you'll have an idea of how the story will play out. It's still linear in the sense that there's a progression, but there are side areas that players can go into. It will retain that true, Metroid feel.
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Read the whole interview here.
i find this comment highly highly disturbing. going back through the areas at any time (and sometimes the wrong ones) in order to progress where you once could not, is a huge part of what makes a great metroid game. linear/level by level nonsense does not fit metroid. if this is anything like fusion, that aspect is going to be a big disappointment. on the other hand, i have to commend them for making a game like this. ive been begging for a 2.5D metroid for ages, and if this comes close i have to support it.
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