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Netherscourge

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#1  Edited By Netherscourge
Member since 2003 • 16364 Posts

Is the fact that it's Microsoft-Exclusive hurt it's overall post-launch hype level?

If it was on the PS3/PS4 also, would there be a bigger buzz about it right now?

Or is it just a fundamentally "empty" game after the first few hours with it?

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#2 Netherscourge
Member since 2003 • 16364 Posts

Dimmer is good. Anything that saves the terrible battery life is good.

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#3 Netherscourge
Member since 2003 • 16364 Posts

So back in early March, Titanfall dropped, got high review scores, supposedly "redefined" the FPS genre.

I haven't seen or heard any article on the game since then.

Is it still selling well?

Or was it simply a 1-week wonder?

I personally played it for about 2 weeks and then stopped playing it after some other games came out. I haven't had a single desire to go back and play it anymore though. I don't think it was burnout either, because I didn't really play it that much. I think I got up around Level 25 or so.

Does Titanfall not have that "addictive" nature to it that some other games do? Is it really not that great?

I personally think the game was very hollow and needed more modes and customization. It's a solid engine, but it seems as if they didn't really DO anything with it.

What do you guys think?

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#4 Netherscourge
Member since 2003 • 16364 Posts

This is getting so old.

Yes, we know - the PS4 is more powerful and can handle prettier graphics than the XB1.

And the #1 reason for this is Microsoft's poor choice of DDR3-RAM over GDDR5-RAM. 32MB of eSRAM does not make up for that fact and never will.

This was established LAST YEAR. We don't need anymore clarification. It's set in stone and will not change this generation. It is a hardware limitation and it's soldered onto the XB1 motherboard. So no, you can't "upgrade" it.

MS - Drop the price $150 so it's actually selling at what the hardware is worth and will actually compete with the PS4.

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#5 Netherscourge
Member since 2003 • 16364 Posts

@SolidGame_basic: honestly.... No.

I'm tired of shooters. I'm already bored with Titanfall. I haven't played it since the first week it launched.

I wouldn't mind some sort of SOCOM spin-off, but not a FPS. Maybe a RTS of some sort.

I want new games in new genres.

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Netherscourge

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#6 Netherscourge
Member since 2003 • 16364 Posts

Putin is Russia's George W. Bush.

Arrogant, war-mongering and detrimental to his country's economy.

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#7 Netherscourge
Member since 2003 • 16364 Posts

The XB1 has two problems:

1. Most developers are time constrained. They don't want to spend extra time rewriting their game code for just the XB1's eSRAM architecture, when they are writing it using with more basic, brute-force techniques on the PC, PS4, X360, PS3.

2. Even if a developer takes the extra time to write their code specifically for the XB1's eSRAM architecture, the XB1 GPU is still less powerful than the PS4's GPU - EVEN IF YOU IGNORE THE DDR3/GDDR5 RAM BANDWIDTH VARIANCE- The PS4 has 18 Compute Units (1152 Shader Cores). The XB1 only has 12 Compute Units (768 Shader Cores). The PS4 has more brute-force power than the XB1. You can't overcome that with extra Ram CACHE. Cache doesn't give you more processing power. It just gives you a static memory module to store often-called or pre-called data (texture storage would be a good use for eSRAM). But that doesn't free your GPU up to process at a significantly higher resolution or framerate. Especially not with only 32MB of eSRAM cache.

Using eSRAM effectively requires you to rewrite your game code. Developers don't like that, so they don't do it and they make their game run on the XB1 using brute-force techniques.

Only Microsoft's 1st party, Xbox One exclusive developers will tap eSRAM and even then it won't be comparable to the PS4's brute force processing power.

What Microsoft should focus on is high-detailed textures at 720p upscaled. Texture detail can benefit from eSRAM. Resolution and Framerate can't. So keep the resolution to 720p native and just freaking except it. You CAN have nice looking games at 720p, but only 1st part Xbox One developers will have any incentive to focus on that fact.

TL;DR - it'll be another 1.5 to 2 years before XB1 games compare to TODAY'S PS4 games. But 1.5 to 2 years from now, PS4 games will look even better than the PS4 games look today - because SONY is ALSO constantly upgrading it's drivers and API features in the PS4.

Microsoft CAN'T catch up.

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#8 Netherscourge
Member since 2003 • 16364 Posts

@evildead6789: I think only 1st party XB1 games will effectively use eSRAM. Most, if not all multi plats and PC ports will be based on standard PC GPU architecture, which doesn't rely on any cache.

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#9  Edited By Netherscourge
Member since 2003 • 16364 Posts

@FreedomFreeLife:

So, basically, don't buy a Xbox One until Christmas 2015....?

By 2015/16, PC GPUs pushing over 4 TFLOPS will be selling for like $150 dollars...if THAT.

And oh yea, the PS4 will have even more mature drives and Mantle-like support from AMD.

I don't think MS can wait that long. They need to get things moving now.

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#10 Netherscourge
Member since 2003 • 16364 Posts

I am totally shocked that an Occulus Rift producer is not impressed by Sony's VR.

I don't know how I'll ever be able to understand this...