@Glen_Runciter It might have something to do with one of the emails you find in world A. It was mentioned that they "used existing game engine for the simulation as it was ready to use and already had a lot of assets and was designed to put users at test", along with a few more reasons to not develop anything from scratch. :) I think it adds to the eerie feeling that the real-life devs indeed reused what they had. :)
@Nikore @darkelf83 Well controls with keyboard+mouse aren't that bad, compared to many other console ports. There were two problems for me: silent crashes and region lock. First one I fixed by trying many things, one of which worked... I think it was a combination of disabling in-game origin and disabling real-time protection in antivirus. The latter, however... I was able to get a English voice-over DLC, but all text (menus, item names, subtitles, everything) remains in rather awkward dry translation.
Otherwise a great game, totally worth it. Now if only it was published by someone else...
@haemorrhoid1989 Maybe, but it does have same core problem: in certain areas enemies won't spawn until you get closer to that area, denying you ability to shoot them from afar. Which, shall we agree, is absolutely ridiculous design for a sniping game?
@freedomzealot >you say there is some scary moments then say it is predictable Read the review before you ask questions, not just the bottom line. He wrote that although he had a few scares at first, they quickly became predictable and turned into indifferent shrugs.
@silvergun77 I second that. Unfortunately Katauri guys (King's Bounty and formerly Space Rangers devs) are now on indefinite MMO Royal Quest, so we won't be seeing any more games like that from them. :(
The MMO is quite alright, though. It doesn't seem like promised English version is coming any time soon, but Russian is 2 years in "public beta", which they said equals "release" for an MMO.
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