[QUOTE="LeifLongbottom"][QUOTE="JoKeR_421"]see this is what i dont get. ppl complain, but they never put themselves in the company's shoes. they need that so when u buy the game new u have nothing to worry about basically unless u buy it used. they need to see something back. they dont see anything back in used games. now i get it yea im all against the whole online code thing. i mean i want my money to go to the developers for making a great game so they can keep supporting it and make better games. when ppl buy used games ( i do too sometimes ) they dont see anything so they keep losing. again put urself in their shoes i promise u, that ud do the same, or come up with a way to make sure u still profit from the game, i mean they even went out of their way and said all DLCs that are coming out for the game will be FREE. JoKeR_421
You see, now THAT is an incentive to NOT trade in your game; that's smart. Get what the CoD fans are paying $15 for, for free; it's not all the dlc by the way, just the maps that are free. I get that the company wants to sell more new copies because that's where the profit comes from. I just think that most regular consumers would prefer publishers use the carrot (free dlc/incentive to not trade in) rather than the stick ($10 punishment for buying used) and would end up buying more new games if that were the case.
As someone who used to buy used, people who buy used do sometimes buy new games and get them as gifts as well. It would be in publishers' best interest for those gamers to play the most compelling parts of their games so that those gamers feel more inclined to buy future installments at launch. So it seems to me that they're putting the long term growth of the industry at risk in order to make a quick buck now.
u see i work at GS, while i agree with u 100%, we get more ppl buying used games than new. only ppl come in for new games are those die hard fans or ppl who jut like buying new stuff. overall report at my store used games are dominating 3 to 1 lol.....while i know they need a new way to try to do this as in like someone said above, maybe a week or less trial to the online or something maybe they dont like the game so why pay the 10 but as of now they are not sure how to do it. so if u buying ur games new then honestly theres nothing to worry about, since i buy most of my games new anyways....but there are that occasions where i want to buy a used game like prototype 2 . but as of now we are stuck till they come up with a better way for them to see a profit from used games. but im just saying if we were in their shoes we would do the same till we come up with a better solutionReally? You know 3 to 1 aint bad as used sales go. I know that's just your personal experience (but baring in mind you work at a GS which in my experience is very "hard-selling" on the used merch) and not a picture of the whole market but the way publishers have been carrying on, I thought the used market had much higher sales.
But as MonkeySpot has pointed out, we are kind of in their shoes: The consumers aren't the ones making big profits out of the used game market (in fact, the last time I looked, GS gave very little value for trade ins and sells used titles for $2 short of new so that's actually a loss on the consumer) but they're being asked to pay for it anyway. It's like we're getting taxed for the huge profits others are making.
But regardless of the fairness of the whole online pass system (my argument originally wasn't so much about the fairness of the system) my argument is that in the long term, the online pass will shoot publishers in the foot if such a big portion of the market (people not interested in paying another $10 for a borrowed, rented, or used game) does not get to play the most compelling parts of the game. It's just not a way to expand the market and really (when you consider how fewer consoles they've moved) expanding the market is what they should be trying to do right now. Penny wize and pound foolish.
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