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KotomineKirei

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@bakula:

Well...

Drizzt has been dark grey with or without a blue or purple tint since at least 1991 (Sojourn), and in 1988 (The Crystal Shard), he was dark brown.

Also, Drizzt's scimitars have not looked like actualscimitars (Homeland - 1990) since 2002 (The Thousand Orcs).

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KotomineKirei

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@Barighm:

In 2020, a company called Enad Global 7 bought the company that owns EverQuest (Daybreak Game Company).

https://www.eurogamer.net/articles/2020-12-02-planetside-developer-daybreak-bought-for-usd300m

As for Baldur's Gate: Dark Alliance, I think that Interplay owns it, but they might have sold it.

https://www.neogaf.com/threads/interplay-announces-sale-of-significant-ip-portfolio.1275100/

I guess that the odds of those games being ported to or remastered on current systems are not good.

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KotomineKirei

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@Barighm:

"Shame these games were never re-released."

A collection of Snowblind's games for current consoles and PC would be awesome.

Baldur's Gate: Dark Alliance I & II, Champions of Norrath/Return to Arms, Justice League Heroes and The Lord of the Rings: War in the North are quite good.

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KotomineKirei

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@WarGreymon77:

The only similarities that I see are Drizzt Do'Urden (who was unlockable in those games) and the title.

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KotomineKirei

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@mogan said:

That is not the vibe I was expecting from a Dark Alliance game, or a D&D game. If you weren't paying too much attention, you could be forgiven for thinking that trailer was for Borderlands DLC.

I'd love another Dark Alliance game, but I don't know if I saw one in that trailer or not. May have to wait for a gameplay video with more gameplay.

I agree.

While the gameplay looks okay, it is not like the gameplay in the other Dark Alliance games.

https://www.youtube.com/watch?v=YwPc1O6TcLE

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KotomineKirei

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The idea of an open-world Halo game is interesting.

Combat Evolved's world seemed like it might have been fun to explore, and ODST was sort of open-world.

Hopefully it will not end up like The Phantom Pain, Odyssey or other games where making them open-world was mostly pointless because of the lack of worthwhile content though.

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KotomineKirei

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@ahrequenomori:

"Games being discounted by 50-70% doesn't mean that devs can afford to do that from release."

Then why would they reduce the price at release with only a fractional increase in money?

Obviously, they would not do that.

Only something like Epic's exclusivity deal would allow developers/publishers to do that, not the 18% that they do not take, but that sort of incentive (deals like the exclusivity deals) would not last, as it is not sustainable.

"Even if only ONE game is being sold at a lower price, then it's already a win."

One game with a reduced price is not worth the trouble, and if that is the goal, then the goal is a farce.

If the price of most games will not decrease, then saying that there would be lower prices is just hyperbole, as it uses vagueness to cause the assumption that the prices of most games would be lowered.

"They can't because steam is what most gamers use. Going full Epic exclusivity without a deal from Epic as of now would be suicidal"

As I quoted from Matthew: where your treasure is, there your heart will be also.

If all or most of the games go, then gamers will go with them.

A platform without new games cannot stand.

"Many people even refuse to download the launcher and claim/play the free games"

That is probably for a different reason, but if the developers/publishers really considered Steam to be so bad, then they would go to Epic regardless, since no matter how attached people are to a platform, if it has no new games, they will leave it.

"Like I said, even if only one person does it, it's already a win, but Valve won't allow it."

I do not think that Valve tells developers/publishers to keep normal prices at $60.

Otherwise, a lot of indie developers and less popular developers/publishers would have to have their games at $60, as well.

Also, as I said, the difference in what Valve and Epic take is not enough to affect that.

"For the most part, but some would move to PC."

Some who think that the normal prices of console games are too expensive would do that, but not many would.

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@ahrequenomori:

"Epic would be the only one selling games for a lower price than the standard, and it's because of their lower cut and probably even an extra incentive."

The incentives will not last.

"Of course, we're not talking about mainstream games or massive publishers here, and even though small studios tend to sell their new games for less, the same applies."

Then there is no point.

Many indie developers already sell their games at prices far below $60.

The other developers/publishers are the ones who want their games at $60, and without incentives (which would be very rare if Steam lost its steam), they would not reduce the normal prices.

"The cut does matter, and by not lowering it Valve is forcing studios to sell games AS HIGH AS they are being sold on Steam."

The amount that Valve and Epic take is nowhere near enough for developers/publishers to not be able to afford to reduce the prices of their games.

If that were true, then you would never see sales for games on Steam or Epic where games have 50-75% discounts, but there are sales like that and often at both.

Also, if the difference was so great between what Valve takes and what Epic takes, developers/publishers would be flocking to Epic without the exclusivity deals.

There would be no need for Steam to change, because it would fail without that.

To quote from Matthew 6:21, "For where your treasure is, there your heart will be also."

If many developers/publishers went to Epic and not Steam, consumers would also go to Epic.

However, obviously, developers/publishers do not think that the difference is great enough for them to need to leave Steam.

"they could potentially sell new games at $49"

I really doubt that many developers/publishers would do that.

"We would definitely start seeing lower prices across both stores, and it might even atract customers from the console market."

The reason that most console gamers do not play more games on PC is because the hardware can be very expensive (not the games), and overall, it is far less convenient.