First off, there are no "under the table gifts." We get sent shwag, and then give it all away on our show. I don't know a single critic who gives two s**ts about a fake Final Fantasy potion Square sends them. And a CoD review will get traffic no matter what. We don't score games that way; no one does. Here is the big gaming industry secret: a reviewer plays a game and then writes what he/she thinks. SHOCKING! SCANDAL!
Well, I can't speak for every publication. But I know a lot of critics in games and elsewhere, and that kind of conspiracy stuff just--it just isn't out there, not at major publications, where our companies impress upon us that we can be *fired* and *go to jail* for improper behavior.
I am not the world's biggest Call of Duty fan, but even I recognize quality. I played Modern Warfare, MW2, and Black Ops; at least, the single-player portions They are cut from the same cloth, but they are not clones of each other, no more so than any other sequel in my mind. Corridor shooters use level design, pacing, set-piece sequences, visual variety, and other factors to differentiate themselves. CoD does what it does extremely well: delivering an action-movie experience in the form of a video game. It's an episode of 24 in which you take aim and shoot. It isn't my thing, but I appreciate the level of entertainment. And whan I play a cheap knock-off (say, Medal of Honor, homefront, or BF3's campaign), I appreciate what CoD does all the more. That doesn't mean you have to, but critics like Call of Duty for a reason: because they succeed rather well at what they set out to do.
RPGs--and FF games in particular--have a lot more room to display creative freedom. They aren't military shooters; Square could have done almost anything it wanted. In fact, they always do! But ultimately, I am not concerned with the issue of recycling in FF XIII-2. I will be interested to see how fans at large feel about it. It addresses a lot of things people felt what was wrong with XIII, which was (as you know) a game I liked more than a lot of other people do. But it feels like less than the sum of its parts. The mechanics are better, but it is ultimately too easy, too short, and often too tedious for me to see it as a step forward. It is sort of like, say, Bioshock 2 in that regard for me. The mechanics are ultimately better, but the overall impact is duller than the game that spawned it.
At least, that's my two cents.
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