@s2i2p2i2o @Gerd1993 It won't be easy as hell. If you choose the highest Perfectionist difficulty you can't use Execute feature, sonar goggles can't see through walls, enemies hear your footsteps much better and you can't restock your gadgets at suply caches ala Conviction. The game will be really hard!
@wongph AI will be really smart, just choose the highest difficulty level, here is the quote from one of the previews: "If an enemy is in a radio conversation with another AI, knocking out that enemy mid-sentence will cause the AI on the other end of the radio to become suspicious. Furthermore, enemies will start to notice if their colleagues are disappearing one-by-one."
@j_kizi If you'll choose Perfectionist difficulty mode, you can't use Mark and Execute feature and you can't restock your gadgets at supply caches ala Conviction. So the game won't be easy and will force you to use gadgets very carefully.
@CommandoAgent They could ruin single player missions design easily or story might be ridiculous. But their intentions are really good this time. Just watch this interview to get the idea.
@001011000101101Who said they completely ignore the fans? They bring back SvM mode, co-op mode has 14 missions, and the game has special Perfectionist difficulty level for hardcore players without cheats like M&E, vision through walls, etc.. and enemies will be deadlier to make you use stealth. This game will be much better than Conviction!
@warhawk-geeby FYI Splinter Cell:Blacklist will have special difficulty level for hardcore fans! That so-called Perfectionist difficulty doesn't have auto-aiming (ala Mark & Execute), because Ubisoft Toronto listen to their fans! By the way, Chaos Theory was very fan, so if Blacklist will be fun, I have no problem with that.
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