@hackerrei So, should the manufacturer of my car make money on it when I decide to sell it? If so, how is it MY car?
The game companies receive their money ONCE from the new sale. After the game has been sold, it is the consumer's game. Whatever happens after that is not the concern of the company who made it.
I remember reading a comment made by somebody about the cost of buying games versus the cost of development. He pointed out that most big movies these days cost an average of $100 million to make, yet when they release on DVD or BD, it only costs $20 - $35 to buy it. Games usually cost less to make but they charge $60 for a new release. This is seriously unbalanced.
I buy used games. I do buy the odd brand new game, but not too often. No used games means I will avoid that console. Plus, an "always on net connection" to play my console is unacceptable. I will avoid that console, too.
I don't think the problem is innovation. Its that people need to have hobbies other than just games. If somebody plays too much, then the games get boring and then they blame the industry for their boredom. I only play sparingly these last few years and I don't have any problems with being engaged when I do play a game.
Let's face it. When they try to "innovate", they just end up making useless additions that lose their novelty shortly after. The problem isn't games... although I do agree that the quality of games has been dropping over the last five years and that we're getting less for our money because companies want to bend us over for DLC...
Games aren't going to change much until they either make a true VR-console-goggles or a holo-deck! LOL
If they just stuck to turn-based JRPGs (and their new-neato-type games like TWEWY) they'd be fine. But nooooooo, they have to f*cking expand into all genres, put studios in every country, etc... and they wonder why they're struggling? They're turning into a Japanese EA where [quantity > quality]. Time to downsize Square-Enix!
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