Beowulf Hands-On
We play through a four-level demo of Ubisoft's movie-inspired action adventure game.
We play through a four-level demo of Ubisoft's movie-inspired action adventure game.
We take on the developers from Midway's Austin studio at their own game.
We check out a near-finished version of Midway's upcoming social-games collection for the Wii.
Ignition Entertainment announces the development of Teenage Zombies: Invasion of the Alien Brain Thingys for Nintendo's handheld.
We play through a couple of previously unseen campaign levels on the PC and the PlayStation 3.
We check out a near-finished version of what must surely be the DS's creepiest game to date.
We pay a visit to Silicon Knights and find out that there's much more to Too Human than just fast-paced action.
Nintendo's mascot takes some time out of his busy schedule to offer his services as a crossbow instructor. We sign up for some classes.
We check out a near-finished version of this TV show-inspired shooter from Sierra Online.
We hack and slash our way through a preview of this enjoyable XBL arcade game.
We take to the skies alongside Namco Bandai testers as we check out Ace Combat 6's previously unseen co-op battle mode.
We spend a few hours with a near-finished version of this promising turn-based strategy game.
Game Factory shows off a near-finished version of its upcoming Code Lyoko action game for the Wii.
Eidos shows off an early work-in-progress version of its upcoming Pivotal-developed shooter.
We check out a near-finished version of Eidos' light-based puzzle game for the DS.
We play through the first few levels of Crystal Dynamics' Tomb Raider remake on the Wii.
Learn the details behind some of the hilarious missions that you'll undertake in The Simpsons Game.
Sony Computer Entertainment announces the acquisitions of racer developer and Pursuit Force creator Bigbig Studios, says sequel en route.
British retailer makes good on promise to hand out preorders of Bungie's anticipated shooter a week early, to the ire of Microsoft.
Eidos and Strawdog Studios invite us to check out the finished version of their upcoming Xbox Live Arcade game.
We check out all-new campaign and multiplayer content from the upcoming PC version of Epic's popular Xbox 360 shooter.
We check out an early work-in-progress version of Cyanide's PC adaptation of Games Workshop's brutal football board game.
10tacle Studios shows off an early work-in-progress version of its recently announced action adventure game in Germany.
Two days after Warhammer Online's GC 2007 press conference, we meet with key members of the EA Mythic development team and grill them for exclusive new info.
We meet with The Bitmap Brothers' Mike Montgomery and get our hands on the upcoming Speedball 2 remake for the first time.
We check in on the progress of this promising first-person shooter during a visit to Acony Games.
We try out a handful of previously unseen minigames during an exhausting visit to Ubisoft's Game Convention booth.
Eidos and Io Interactive show off a previously unseen level from their upcoming shooter.
We check out some previously unseen areas of this beautiful RPG during a meeting with members of the development team.
GSC Game World shows off a previously unseen environment from its upcoming S.T.A.L.K.E.R. prequel.
EA Mythic unveils Warhammer Online's High Elf and Dark Elf races in a lively Games Convention press conference.
[UPDATE] We play through a three-level demo of Free Radical Design's upcoming first-person shooter. Spoiler warning.
We meet with EA behind closed doors to check out a playable version of Will Wright's evolutionary life-form simulation game.
Codemasters invites us to its UK headquarters for a pre-Leipzig heads-up on this long-awaited shooter.
We check out an early work-in-progress version of this Neon-powered racer during a meeting with Codemasters.
We check out some of the downloadable multiplayer content that Codemasters is planning to release for Overlord via the Xbox Live Marketplace.
We're about halfway through the second day of the Games Convention Developers Conference here in Leipzig. We're keeping busy attending panels and keynotes but, like the Game Developer Conferences of ...
Saturday, 4:55pm, GMT+1: I arrived in Leipzig a couple of hours ago, after spending the past week in London working alongside the GameSpot UK team. We've been planning for Leipzig ...
We put our drifting skills to the test against THQ staffers as we take Juiced 2 online for the first time.
SCEA shows off the localized North American version of its interactive game show for the first time.
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