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Innovazero2000

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#1 Innovazero2000
Member since 2006 • 3159 Posts

Cleveland is doing wonders with that bullpen pitching, and the crazy part is they have some key injuries. Fantastic series. Cleveland regains home field.

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#4  Edited By Innovazero2000
Member since 2006 • 3159 Posts

Silly argument but for those that really don't remember, google is your friend. I could pull up a lot more of these, but it was a known fact the E3 KZ2 trailer was a render when Sony was saying it wasn't.

http://www.vg247.com/2011/05/10/guerrilla-recalls-the-controversy-surrounding-killzone-2s-e3-2005-trailer/

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#5 Innovazero2000
Member since 2006 • 3159 Posts

@Juub1990 said:
@ronvalencia said:

All you've proven is that you suck at following technical discussions.

Bullshit.

ALU is not the problem.

From https://developer.nvidia.com/dx12-dos-and-donts

Nvidia DX11 driver already using key DX12 style speed up methods i.e.

1. asynchronous tasks

2. threads i.e. more than one threads

AMD DirectX11 PC driver doesn't do asynchronous tasks and multithreading!!!

Nvidia DX11 driver has at least 1.72X the draw call headroom.

Under Vulkan and DX12, AMD GPU nullifies NVIDIA's DX11 driver advantage.

https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/

R9-Fury X's raw 8.6 TFLOPS exposed with Vulkan+Async Compute+AMD Intrinsics+No Nvidia tessellation over draw politics (it wouldn't exist on consoles).

Async Compute workloads are usually out of phase with Sync Graphics Command's memory bandwidth access.

http://wccftech.com/async-compute-praised-by-several-devs-was-key-to-hitting-performance-target-in-doom-on-consoles/

Your past AMD vs NVIDIA DX11 PC arguments are useless.

980 Ti's 6.4 TFLOPS gap with Fury X's 8.6 TFLOPS is 1.34X

Doom Vulkan's framerate gap between 980 Ti and Fury X is 1.30X

AMD GCN hardware is fine, but the AMD DX11/OGL driver is not on par with NVidia's DX11/OGL driver.

When there's sufficient shader (FLOPS) resources, the major bottleneck is the effective memory bandwidth i.e. ALUs needs to read and write the results to memory.

This is why AMD is pushing for HBM2 and why NAVI will get a new memory design..

And none of that shit matters you know why? You have to cherry-pick scenarios in which and AMD with relatively the same amount of FLOP's as an NVIDIA wins. You even said it yourself "under specific conditions" which is exactly what cherry-picking is and that's a fallacy.

In general a NVIDIA card will perform better in games than a AMD card with the same number of FLOP's. That was simply my point. It doesn't matter why or how. It just does. That's why I say using FLOP's to measure performance between AMD and NVIDIA is stupid, more FLOP's on an AMD card =/= better performance than on NVIDIA card, FLOP's being equal. I mean geez look at that:

Oh noes! When you don't cherry-pick specific scenarios like you do it seems I am right! Look at the 980 Ti outperforming the Fury/X.

He has a point, DX11 doesn't really take advantage of multi threading nor compute NEARLY as well as DX12 or Vulkan does, and its a known fact AMD's DX11 drivers were never really the greatest. There is a very specific reason why AMD cards are seeing such large gains with the newer API's.

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#6 Innovazero2000
Member since 2006 • 3159 Posts

Considering the scale, it's super impressive. The part parachuting from above the blimp and then it coming down and wreaking havoc on the houses below was amazing!

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#7 Innovazero2000
Member since 2006 • 3159 Posts

@leandrro said:
@Innovazero2000 said:
@leandrro said:

@ronvalencia: ok, but we should take all this PR talk with a grain of salt, they claim Scorpio can do 4k high quality gaming, and we know that even 2 gtx 980s (each one more powerfull than Scorpio) cant sustain 60fps in Star Wars Battlefront in 4k, not to mention 2017/2018 games, Scorpio is more likely to be a 1080p 60fps console on medium settings for 2017 games

Why do people keep thinking Scorpio is trying to achieve 60fps at 4k when it's been stated through the rumored spec that it's targeting 30fps at 4k. Anyone expecting otherwise, fodder or actual belief is a fool... If Scorpio actual get's offshoots of the Zen processors which is far more CPU horsepower then Jaguar then high quality 1080p 60fps and 4k 30fps is well within grasp no matter the game. I'm sure 4k will still have to have tweaks here and there, but the fact it would even be possible on consoles is a real win at those price points for a complete system. This is all hearsay and speculation anyhow, while the specs may in fact be somewhat true between Neo and Scorpio, it's not a sure thing until the specs are released. Given Scorpio's specs though, 4k 30fps is very possible. Besides, we all know SLI/Crossfire have their own issues and adding 2 aren't a 1+1=2 equation. There is a reason why Nvidia is getting away from it...

taking battlefront as an example, 2 980s cant make 60fps in ultra settings, (not crazy 200% resolution 8x msaa) and the game is very optimized, almost linear performance growth, so one 980 cant make 30fps in 4k, scorpio wont do it even 25fps on battlefront in 4k, now lets imagine battlfield 1, or 2017, 2018 games much more demanding than battlefield 1, 4k 30fps will happen only on medium settings, more likely most games will be 1080p or 1440p,

4k is the selling point for scorpio, just like 1080p was for xbox one and ps4

I get where you are coming from, but Battlefield is only one example. BF4, Metro (Dare I say one of the more demanding games in 4k), etc do run 30-40fps at 4k Ultra (However without FSAA) on one 980 and even if we assume from a raw power standpoint that Scorpio will be around 980, this is also assuming unknown Vega architectural improvements, as it's a massive bandwidth advantage over the 9xx. I'm not saying it would run pure Ultra setting at 4k, but it'll certainly be capable. There is a lot of assuming we are all doing, but that's the beautiful of specular debating.

For VR, it'll will likely target 1080p, for raw gaming 1440p 60fps, and for the showing off it will push 4k 30fps, maybe not Ultra... but certainly better then pure medium settings. Again this is assuming Zen/Vega (A generation beyond what's used in the 480 chipset) end up in it. We shall see.

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#8 Innovazero2000
Member since 2006 • 3159 Posts

Wait for more reviews and driver maturity, but as everyone already stated there is a large "MSRP" (Key word there people) difference between the 2, the fact that the 480 is even close to the 970 at $200 is amazing. This is the equivalent of the Geforce4 Ti 4200 or the Radeon 9500 Pro's that could be softmodded to 9700 Pro's. The kind of mainstream card that introduces upgrades or people to high quality PC gaming.

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#9 Innovazero2000
Member since 2006 • 3159 Posts

Translation - "We didn't officially announce it, so back to the drawing board"

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#10  Edited By Innovazero2000
Member since 2006 • 3159 Posts

@leandrro said:

@ronvalencia: ok, but we should take all this PR talk with a grain of salt, they claim Scorpio can do 4k high quality gaming, and we know that even 2 gtx 980s (each one more powerfull than Scorpio) cant sustain 60fps in Star Wars Battlefront in 4k, not to mention 2017/2018 games, Scorpio is more likely to be a 1080p 60fps console on medium settings for 2017 games

Why do people keep thinking Scorpio is trying to achieve 60fps at 4k when it's been stated through the rumored spec that it's targeting 30fps at 4k. Anyone expecting otherwise, fodder or actual belief is a fool... If Scorpio actual get's offshoots of the Zen processors which is far more CPU horsepower then Jaguar then high quality 1080p 60fps and 4k 30fps is well within grasp no matter the game. I'm sure 4k will still have to have tweaks here and there, but the fact it would even be possible on consoles is a real win at those price points for a complete system. This is all hearsay and speculation anyhow, while the specs may in fact be somewhat true between Neo and Scorpio, it's not a sure thing until the specs are released. Given Scorpio's specs though, 4k 30fps is very possible. Besides, we all know SLI/Crossfire have their own issues and adding 2 aren't a 1+1=2 equation.