Thanks for just explaining how the game mechanics work. Said nothing really about how there is only one build to do inferno mode. How that most of the runes in the game and spells are completely useless. How Blizzard likes to scale difficulties just by tripling the monsters damage and health, instead of tweaking some skills and spells individually so that one spell is not too over powered for one class and is easy for another. Tell us how Diablo loot sucks as well. Tell us why blues are better then yellows and yellows better then legendary. Tell us how Blizzard makes champions and rares harder then bosses. Tell us how champions can get the perfect chain of affixes to be impossible to kill.
So much jelly in the comments. Crying about how your better then everyone but your too lazy to get off your ass and compete in the pro leagues. Come on, if you really want to do what these guys do, then I am sure you will find a way.
When you put stalled and Diablo in the same tittle, one tends to worry. I read the article and there was nothing about stalling or delaying of any kind. They just said Torchlight II wants to release their game after the release of Diablo III. Which makes sense. But then they go on to say that people that are fans of the genre will buy and play both games. So why wait? Why not just release them at the same time if they feel confident enough to say this.
Is bullet time the same since the first 2 games? (Press a button to go slow motion) or is there new mechanic to this? What types of environments is max in? Tropical? Snow? indoors? Destructible environment? bottles, paper, boxes, tv's? Any melee executions? Any choice making? Kill or Save type of deals? More guns? (need I say more)? Molotov cocktail? Can you explain how a fat bald dude eating Chinese food for years just suddenly gets off his couch and is still in the best physical shape of his life?
InfestedHunter's comments