GDC 07: Creating Spore
Chaim Gingold leverages his experience designing sim's creature, vehicle, building, and planet editors to instruct developers on how to reach the broadest audience possible.
Chaim Gingold leverages his experience designing sim's creature, vehicle, building, and planet editors to instruct developers on how to reach the broadest audience possible.
Gears of War presented as a model on an effective, nonintrusive, and compelling story.
PopCap, Games for Health discuss the effect of gaming on developing, sustaining cognitive abilities.
Speakers showcase this year's most innovative international mobile games, focus on networked, social games.
CCO, VP of Glu Mobile weigh benefits, rocky road of producing mobile games for an international market, stress that riches abound if done correctly.
Former Jamdat CEO and current VP of EA Mobile calls for "embrace of common vision," says mobile equivalent of WOW would "blow lid off" industry.
Korean, US heavyweights in online space present views of the future in E3 panel.
Panelists insist on their support for original games in spite of their conspicuous absence on the shelves.
Next-generation consoles attract crowds to E3; early-morning power outage threatens opening bell, but show goes on, and on, and on.
A group of well-known game developers throw the book at many industry practices as Developers Rant generates some serious heat. Read at your own risk.
GDC "visionary" highlights the practical intersections of science and film; says film and games should inspire more than the imagination.
Will Wright gives a sneak preview of his upcoming game Spore, delighting those present.
Conjecture on coveted female demographic: Where are they, and how can they be reached?
Panelists disagree on how to fix the emerging Hollywood-game-industry business model; all agree that it's broken.
Speakers at GDC Mobile echo optimism about growth, but also focus on what's holding the business model back.
GDC Mobile panel pits high-profile carriers against each other as discussion centers on best practices.
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