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Fire_Wa11

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I have a theory on this. Ever wonder why you hear the epitaph d*uchebag all the time these days? Like.... Twice as much as you did before 2007? It's to the point now where if a comedian forgets his next line he just says "d*uchebag" and hopes for a laugh. Unless you are Joe Rogan and pretty much using d*uchebag over and over is about as funny as you're going to get but I digress. D*uchebag is now doing triple time. It is standing in for do*chebag AND f*g and f*ggot. F*g and f*ggot went from being politically correct and incorrect. It's fine for high school dudes who haven't lost their virginity yet and are therefor uptight but passed high school you really shouldn't be calling anyone a f*g or f*ggot. Just call them a d*uche or a d*uchebag. As a matter of fact, go do it right now! it's never too late to be a better person! Call someone a d*uche today! "The More You Know!"

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Fire_Wa11

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@OrNiGhTZ I hear in this game Batman gets to beat up Superman ALMOST as many times as in Frank Miller's books.

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Fire_Wa11

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Avatar image for Fire_Wa11
Fire_Wa11

600

Forum Posts

0

Wiki Points

1

Followers

Reviews: 12

User Lists: 0

Edited By Fire_Wa11

At "skyscraper-sized foes" I was like sweet. Then he said "worm-like beast" and I was like meh. Is this foe kind of like the giant worm-like beast in Mass Effects 1 and 2, and Jedi Academy, and Dead Space 1, and The Witcher? And I haven't even played 99 percent of games? Those are just the ones that I did play that happened to have: "skyscraper-sized massive worm-like beasts" who are very easy to design and implement because they're diving back into the ground half the time! Allowing developers to have that epic feel of a "massive" foe yet who isn't even on your screen half the time allowing developers to duck out early on occassion. What dev can resist? A massive worm-like beast? Just kidding. Isaac Clarke is one of my fave protagonists as you can see from my av.