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Erratic_Knight

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#1 Erratic_Knight
Member since 2003 • 167 Posts

[QUOTE="Erratic_Knight"] That's such a line of BS... please stop quoting press releases. All of that's automated, all it's scripted, NONE of it's dynamic. Enemies DO just stand there, and attack youAm_Confucius

:lol: What? Search youtube for gameplay-videos instead of making miss-informed assumptions.

Hours invested into the game. Try again. "Fans" are in denial, and sheep will buy the game, which further waters down an already piss poor mmo industry. Consumers should expect a top quality product, but too many consumers are content with rehashes, which is exactly what this game is. A pathetic rehash from any mmo over the past decade.
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Erratic_Knight

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#2 Erratic_Knight
Member since 2003 • 167 Posts

....I think W2 is the first game that might actually have TOO much story. Good God, it's positively weighed down with it. Five minutes of a quest or fight then you run smack-dab into another cust-scene, or cut-scene with back story, or ten minutes of dialog with ten NPCs. I feel like I'm boxed in by the game's plot. I do understand that this isn't an open-world RPG, but....I'm somewhere in the second act, and trying really, really hard to like the game, but it's never really gelled for me. I feel like I'm on rails.

Anyone else agree?

PS--1. Yes, I'm a bro, and this story is cool. 2. TLDR version - Don't like W2 much. 3. And, no, I'm not blogging this. 4. o.0 (feel free to use)

attirex

No i don't agree, lol, but that's ok. I think story is important, (in all facets of entertainment) otherwise I won't care what happens to the various characters I meet (assuming the story is well thought out). That being said, yes the game is linear to a degree, but that doesn't make it bad imo. The combat is great compared to an open world game like skyrim (which isn't a bad game either), the characters are memorable, and it has 2 distinct paths that you can take (both of which are pretty different).

The only game in recent memory that I felt had too much story/cutscenes was Metal Gear Solid 4.

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#5 Erratic_Knight
Member since 2003 • 167 Posts

The OP is kidding himself... SWTOR doesn't bring 1 new thing to the mmo industry, nor does it do anything better than it's competitors. Furthermore it's mechanics are the same mechanics that mmo's had 10 years ago. It's pathetic. What SWTOR actualy represents, is laziness and greed. Rather than make a third KOTOR single player game, they decided they can suck more money out of people on a susbciption basis from poor saps like the OP. SWTOR represents everything that is wrong with the mmo industry imo, and people who support such games only reinforce the notion that companies can release sh*t and people will buy it.

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#6 Erratic_Knight
Member since 2003 • 167 Posts

That's opinion and it's fine, but POE's is busting at it's playerbase seams and it's simply because of leagues. They're without a doubt what puts POE above the rest.

  • Hardcore:

Typically, "hardcore mode" in action RPGs involves permadeath. A character killed in this mode cannot be accessed any more. In Path of Exile, slain hardcore characters revert to the parent non-hardcore league. This system encourages non-hardcore players to try the hardcore game mode, while still permanently removing hardcore characters from the economy when they die.

  • Ironman:

In Ironman, players are unable to trade with vendors or refill their flasks in town. Mana regeneration is disabled by default. Players are encouraged to band together and manage their resources in order to survive.

  • Cut-throat:

The cut-throat leagues appeal to the niche of players who demand the most hardcore gaming experience possible. In this mode, all world areas are public, with full PvP enabled by default. Slain characters drop all their items upon death. This game mode can also be combined with Hardcore to create an even more unforgiving world.

  • Attrition:

An attrition league is a short duration league that starts with a fixed number of players and eliminates the player with the lowest amount of experience at periodic intervals. For example, a 24 hour attrition league might start with 100 players and eliminate one player per 12 minutes after a four hour initial leveling period. Players would be able to see how close to elimination they are on an on-screen ladder display.

Most of POE's playerbase craves Cut-Throat and that's why it is full of mostly PVP'ers. Play D3 for PvE dungeon crawling, play POE for PVP. Simple as that.

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#7 Erratic_Knight
Member since 2003 • 167 Posts

They should stop development of the game. Path of Exile is almost entering open beta and it is (I've been in beta for months) without a doubt the best Diablo clone to date. Additionaly Path of Exile will be better than Diablo 3 IF you are interested in PVP, (Otherwise stick with D3)This has nothing on D3 or PoE, can't put it any more plainly.

http://www.pathofexile.com/

Oh and if you don't know what PoE is, I feel sorry for you

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#8 Erratic_Knight
Member since 2003 • 167 Posts

[QUOTE="Erratic_Knight"]I took this as an homage to the first Deus Ex.

Spoiler:

There is a chapter where Paul Denton meets you in your apartment and then MIB storm the complex. He tells you to leave, and a crap ton of MIB start pouring through the door as you go out the window. BUT if you stay and fight you can save your brother's life, just like Malik. I took it as a nod to the original, and didn't think twice about ignoring Malik's "suggestion" to leave her behind.

Planeforger

I took it as less of a homage and more of a sign that they were out of fresh ideas. :P
But yes, I had the same feeling, and wouldn't leave that area until I'd saved her.

Also, the Paul decision had meaning and weight throughout the rest of the game - you missed out a whole bunch of conversations and upgrades if you didn't save him a couple of times. The Malik one...changes a single cutscene later on? Blah-ness.

agreed. I wish there was more weight behind saving Malik's life. I felt the connection was way stronger with Paul.

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#9 Erratic_Knight
Member since 2003 • 167 Posts

I took this as an homage to the first Deus Ex.

Spoiler:

There is a chapter where Paul Denton meets you in your apartment and then MIB storm the complex. He tells you to leave, and a crap ton of MIB start pouring through the door as you go out the window. BUT if you stay and fight you can save your brother's life, just like Malik. I took it as a nod to the original, and didn't think twice about ignoring Malik's "suggestion" to leave her behind.

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#10 Erratic_Knight
Member since 2003 • 167 Posts

IW should have never been called a sequel to Deus Ex, simple as that. DE won game of the year, and to this day lands in the top 10 of the greatest pc games ever on many lists.

IW took nearly everything that made Deus Ex great, and either dumbed it down, streamlined or removed it... There should be hatred for IW, and for good reasons imo.