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DaDumb1

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#1 DaDumb1
Member since 2008 • 3844 Posts

They need to be careful that disguises don't make it far too easy - they are usable as they are now - wear a uniform that is allowed in the area you want to, but not one that everyone else is wearing. Police uniforms aren't a great disguise on a level filled with police, but a different disguise can let you wander around without a problem. Remember you can turn your back to a person that is getting suspicious and the threat drops away really quickly, so combining that with Instinct can get you past a lot of situations.Avenger1324

The problem is that you are recognized too quickly and from too far away. People can recognize you from a distance that no human being would even be able to see your face from. That and while, yes, instinct and turning your back help, often times they spot you so fast you don't even have time to react. I can't tell you how many times I turned a corner,with a guard right there that I didn't see, who instantly recognizes me in less than half a second while I desperately try to hit the instinct button only to not be able to hit it fast enough and have my disguise blown. The system has good ideas, but needs tweaking.

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DaDumb1

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#2 DaDumb1
Member since 2008 • 3844 Posts

http://forums.eidosgames.com/showthread.php?t=130441

Some people started a petition thread on the Hitman official forums. If you scroll down you can see where a developer commented that they are working on fixing detection times. Personally? I say thank the freaking lord. 

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DaDumb1

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#3 DaDumb1
Member since 2008 • 3844 Posts

The actual assassination parts are great as always, but there really weren't enough of them. Contracts really makes the game. 

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DaDumb1

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#4 DaDumb1
Member since 2008 • 3844 Posts

[QUOTE="Frost71"]Take it from someone who's been playing Hitman since the very first game. This game should incredible, they more or less take the same formula each game and improve upon it with better everything. It would be like saying you weren't sure if GTA 5 was going to be any good. Of course you know it's going to be good, because it's the same basic formula with a ton of improvements. hughobrien
I'd have thought that about the Rainbow Six and Splinter Cell franchises, but both of those decided to move onto generic shooter territory and lost a lot of what made them special. I hope I'm wrong, but I've heard a few people say the same thing about this game.

The only people I've heard say this about the game are the ones who HAVEN'T played it. The ones who have are saying the exact opposite.

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DaDumb1

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#5 DaDumb1
Member since 2008 • 3844 Posts

[QUOTE="DaDumb1"]

You just kinda missed everything I said. Yes, the Outsider does have influence from the G-Man. He also may have influence with gods in mythology, but him and the G-man are practically the same characer (not surprising considering they have some of the same people from HL2 working on this game). Also, I'm not talking about length as in hours, I'm talking about content. There simply isn't enough actual game to let you get connected to the world or characters. Whether you spend 9 hours or 40 hours on the game doesn't matter, they still didn't put in enough to make you feel a connection to the game. And in regards to HL2, I'm not comparing their gameplay style's, I'm comparing their lore and the worlds both of those games created, and I was saying how HL2 did a better job of immersing you in a world and making you feel connected to it.

Jacanuk

Hmm, i can see why you have the idea that G-man is a source of inspiration for The Outsider, but in regards to the powers G-Man have there are countless characters in books, movies, history before that with the same powers. But i will agree that the powers are almost the same so who knows where they got the idea, with halflife 2 vets on the team it might from half-life but it might also be from history or any of the gods who can do the same. Unless the devs tell us, we can never be sure. And i didn´t miss anything you said, it seems you missed what i said. Content wise the game is long enough and its nowhere near being under the 25hour mark, unless your using trainers/cheats. Just in one mission there are around +20 conversations, 15+ books, a couble of audiographs, letters, journals and clues from the outsider. The problem with Dishonored is that people tend to have their A to B hat on and if its not like Half-life where you were spoon fed the content it doesn't exist, a lot of the story you have to want to find, you have to explore the areas, listen to people talk, read the books and everything else. And yes its not common in the game world, but it doesnt change the fact that its there and if you sit at the Ending and think wow it only took me 12hours and ii still need answers for 100 questions, its your own fault. So ya Half-life 2 did a better job in holding your hand through the game, and spoon feeding you the answers, where Dishonored is kinda like that intellectuel movie, most people just sit what? because it doesnt have cut scenes or a direct feed of the info. Also another thing thats important in Dishonored its play through both High and Low Chaos no-kill/kill, because you will get a very different playthrough if you do,

Oh ok now I understand a little better what you were saying, and agree that Dishonored takes more effort to fully understand but I don't know, I still feel like something is missing that could have made it just a little bit better.

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DaDumb1

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#6 DaDumb1
Member since 2008 • 3844 Posts

[QUOTE="DaDumb1"]

Te Outsider is clearly influenced by the G-Man; an unexplained supernatural figure with unclear motives or origin. Also, I agree with all of these points, but I think it all stems from one problem: the game is just too short. Now, don't get me wrong, it's still longer than other games, but compare it to say, Half-Life 2. Half-Life 2 and this game both had an interesting and original world, but Half-life 2's incredible length gave you time to invest in the characters and to figure out more about the world you're in. In Dishonored, right as I was starting to get an understanding for the world and it's characters, the game ends. The game needed to give the player more time to be in the world, but the way it is now everything is so rushed by that it all goes too fast for the player to soak it in.

Jacanuk

The Outsider isent influenced by Half-life and G-man. If anything The Outsider is highly influenced by the different gods in greek, nordic, roman mythology who is god of tricks, like Loki. And the game isn't to short, its just not a A-B long game, its a game that rewards you for thinking outside the A to B box, making your own way in missions there is. So if you had a playthrough of under 20 hours its because you choose to. not because the game didn´t have options to make it longer. Since the only person who decides how long you want to be in the game is you, there is no timer on when you complete or end the mission, even after your done, you can stay, explore, kill everyone, choke everyone, or just look around and find every single lootable item. And also learn about the world. In Regards to Half-life 2, you cant really compare the two games, half-life 2 was a fps action game, Dishonored is a stealth based game with action possibilities and draws on Thief and other stealth based exploration games.

You just kinda missed everything I said. Yes, the Outsider does have influence from the G-Man. He also may have influence with gods in mythology, but him and the G-man are practically the same characer (not surprising considering they have some of the same people from HL2 working on this game). Also, I'm not talking about length as in hours, I'm talking about content. There simply isn't enough actual game to let you get connected to the world or characters. Whether you spend 9 hours or 40 hours on the game doesn't matter, they still didn't put in enough to make you feel a connection to the game. And in regards to HL2, I'm not comparing their gameplay style's, I'm comparing their lore and the worlds both of those games created, and I was saying how HL2 did a better job of immersing you in a world and making you feel connected to it.

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DaDumb1

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#7 DaDumb1
Member since 2008 • 3844 Posts

Te Outsider is clearly influenced by the G-Man; an unexplained supernatural figure with unclear motives or origin. Also, I agree with all of these points, but I think it all stems from one problem: the game is just too short. Now, don't get me wrong, it's still longer than other games, but compare it to say, Half-Life 2. Half-Life 2 and this game both had an interesting and original world, but Half-life 2's incredible length gave you time to invest in the characters and to figure out more about the world you're in. In Dishonored, right as I was starting to get an understanding for the world and it's characters, the game ends. The game needed to give the player more time to be in the world, but the way it is now everything is so rushed by that it all goes too fast for the player to soak it in.

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#8 DaDumb1
Member since 2008 • 3844 Posts

I like it for the most part. My only problem with it is that the characters' faces look a little cartoony, but other than that it's a nice visual style that helps make the game a little more distinct.

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DaDumb1

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#9 DaDumb1
Member since 2008 • 3844 Posts

i will reserve my comments after the review for ps3 then let me see what you guys will finally open your eyes about this company treatment to ps3 owners.

f1elds

Which company? Arkane? You know, the ones actually MAKING the game? I don't seem to remember them having a bad track record with PS3 development.

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#10 DaDumb1
Member since 2008 • 3844 Posts

Whether the game deserves a 4.5 or not is not your decision, nor is it Gamespot's or anyone else's. You shouldn't petition for someone to change their opinion, because it's THEIR opinion. You may feel that saying the game is terrible is misrepresentation of the game, but maybe someone else thinks saying the game is GOOD is a misrepresentation of the game. The internet is a place where anyone can voice their opinion, so why spend so much time worrying about someone else's?