I know this question is weird and open to many areas of exploitation, but what I'm asking is very simple, why aren't RPGs better? I'm talking about Westernized RPGs, I haven't really played that many JRPGs, so I don't know much about them, but they're probably not the answer to my question either, and I hate turn-based any ways.
What I'm asking though is why aren't they more complex? Not... complex, but, why aren't they more open? I was just playing Mass Effect, as I was told this was one of the best role-playing games of the past few years and I was so disappointed. Everything felt so lifeless and plot-driven that it wasn't even fun. It was doing the same thing over and over, and everything stood in the same place, the story was all fine and everything... but, it just didn't feel like an RPG game. It didn't feel like I was in a world.
Then, I played Dragon Age: Origins recently as well, and while it was more open, there wasn't really anything to explore. You went to the cities and fought the dark spawn... it was all story driven too. Granted, some of the charaters moved around and it was a vast imporvement over Mass Effect, it was still not as open as I would have hoped. I mean, okay, it was WAY more RPG than Mass Effect, but it still wasn't anything special.
Now on to Fallout 3, this game was great and everything, you could explore and enter cities; everything moved and it didn't feel as much as a story, but as you taking the life of a man that was destined for an epic story. It was well done and what I think of when I think of RPG, but it still lacked in the over-all. There weren't as many quests as I had hoped and other than Megaton and the ship city, there really weren't any big cities to explore... and even those two cities were pretty small.
Now to the big kahuna, the game that I think most games should use as a blue-print. Oblivion. While this game lacked in a lot of the dialouge options, it was still awesome in the big run. There were around six cities, if I remember correctly to explore. Plus dungeons, and smaller cities, and over one-hundred full quests, not even including the main quest-line. This game was just crazy good, and if it was created in 2009 or 2010, it would have blown my mind. This game just makes me excited for what may be coming in the next few years.
My question though is, why do we have these games that only seem to be tools for telling a story? They're not really role playing, as trying to be a story book, and it really upsets me. I would much rather have games like Fallout or Oblivion over games like Mass Effect. Just my take though, and I'm sure quite a few will agree. So, why aren't more of these games created for us gamers to play? The expansiveness and quests should be the main focus, and then the story a very close second.
If an RPG takes less than 2 years to create, it shouldn't be allowed to grace our consoles. Just IMO.
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