He's right, as soon as a booted up the game and accidentally ran over my first pedestrian, I felt the strong urge to get in my car and run over someone. It was uncanny. I just couldn't control myself. I had made it all the way into my car before I was able to will myself to stop. I repeated the mantra, "it was just a game." This is a very dangerous game. I have no history of violence but because I had played this game, I suddenly grew violent tendencies. We have to stop the madness!
@minerl99 Gee, thanks for explaining nothing. Guess what I can do, I can also jump up and down, blink, chew gum, close one eye all while staring at the tv screen too? In fact, I am going to go out on a limb here and say that almost everyone can. Should you be doing all these things while playing a shooter though? Probably not if you want to be anywhere close to being competent at it. Who knows, the guys at Dice are pretty solid so maybe they've figured out a way to make it feel natural.
@blackbeltjones When you lean or peek around a corner in real life, your eyes follow your head movement. So when you lean left, your eyes are pointed left, when you lean right, your eyes are pointed right. You are still focus directly on a target. This is natural. I can only assume that on the Kinect, when you look right, you have to turn your head right. This means that you are facing in a different direction while you are trying to focus on your target in a smaller field of view on your left. Again this causes a lag in what you actually see and what you are perceiving. This is unnatural. I hope this is a better explanation to you.
@minerl99 I can see it working in a flight simulator or something equally less frantic but it's pretty much going to be awkward for any first person shooter. Field of view and focus distance are important for shooters. A VR headset like Occulus Rift is fine because your field of view shifts with your head movements, but the TV screen is stationary. We're just talking about a slight turn of your head and possibly just micro seconds, but that is still a lag in what is actually happening on screen and what you are perceiving from a much more narrow field of view. Most of these gamers do not see it because it's their lack of imagination, it's that they have played enough of these games to see that it's not natural.
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