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Caisu

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Edited By Caisu

Oh god, the bosses on RPGs that you're meant to lose to are such a pain. Even worse, when they put them right before the *actual* boss fight, so when you get to the boss you're supposed to beat you're item-less and poor. Then, when (like me) you've played so many RPGs that you *expect* this, and so you get to a fight that is 'obviously' not the final one, and so cheap on all your items and magic and beat this boss slowly and surely into a not-so-painful death with your standard attack, only to find out that, oh, wait, that *was* the final boss... no, I don't feel cheated now. And no, I *so* wasn't specifically talking about Luna Genesis for the DS. I mean, that final boss had only shown up four times before, and didn't get all that much stronger for the final fight, then you got to Ignatius, and your character decides he actually doesn't want to beat the sh1t out of this guy. WTF?! You've only been after him all game! Sidescrollers with endless enemies p***ed me off... Don't those damn bats/snakes/whatever-they-ares ever run out?! How fast are you guys breading out there?! And the ones that jump at you, even worse! n00bs on any MMO. Grow up. Please. Everything from spawn camping to random abuse, I don't want it screamed all over the chat that I'm a hacker just cause I wouldn't plvl you/give you that amazing item I've been after for the past week. LEAVE ME ALONE!!! And people who beg healer classes constantly for whatever they have that's helpful that they've 'supposed' to give to every idiot that demands it. What about the *party* I'm with idiot, you know, the one that's dieing because of you stalking me? A brilliant example of this gaming love-to-hate experience is right here on this thread. 'Snakers aren't playing honorably' 'rofl you're just saying that cause you suck' 'you're just saying that cause you can't win without cheating' I am sick to death of people like this. I personally think that boosts are great, but finding a way of exploiting them makes it into cheating if you ask me, they weren't supposed to ever be used like that. RPG inventory management is right up there on my love-to-hate list too. Wow, I can carry up to 20 of *every* item in the game? Why only 20? If you're gonna cap it stupidly like that don't bother. Either cap it somewhere close to realistically or leave it at the classic 99. But then realistic capping means I can't carry my 4-8 elemental armor and weapon sets, my status resistant charms that I can't wear all at once, my power-up charms, and that famous library of books, *and* the several hundred whatever-the-heck I'm supposed to be collecting at that points... guh. Hate games that make you put your quest items in your already limited inventory space... then stack them in really small groups so they take up half your space... I want that sword damnit!! I adore the freedom non-linear RPGs give you, you feel more like it's a real adventure, but at the same time, I hate not having a clue where I'm going. You'd think you'd be able to buy something called a *map* from one of the many shops in town wouldn't you? And I'm not talking about one that a 2-yr-old drew. Got lost 'cause of them and died out in the wilderness *so* many times. When you have a timer that recharges before you can attack. Yet, even though you're at lv100, that lv40 boss *still* charges three times faster than you. When Scan fails/the enemy's/boss's data is hidden. It's *scan*, scan should either work or consistently miss until you get the idea that this boss/enemy is resistant to it. *cough*Adel(FFVIII)*cough* Bosses that use that trick you've been using for as long as you remember. Seymour. I've been casting cure/life on zombied monsters since the status was brought to FF damnit! You shouldn't be able to do that! ...Maybe Square finally realized you could do that when people actually got past the Iifa Tree in FFIX without many problems =P That boss was so easy. 'Wow, everything here so far's been a zombie... I wonder... Eiko >> Life. Look at that XD One hit kill!' And finally, bosses that don't give you exp. Yeah, killing every random monster on the field gives me experience, even though I've already killed a million of them, but killing some stupidly powerful boss... nope, haven't learned a *thing* from doing that... Gimmi a break. Heh, probably everything I've said's already been said on here...