Business_Fun's comments

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Business_Fun

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I would have been excited about this 15 years ago. Not so much now.

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Business_Fun

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Ace Atorrney? Yes please.

Professor Layton? No, no, no, and a thousand times no.

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Business_Fun

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Edited By Business_Fun

Last adventure? Oh thank God. Now let's see a bit more Phoenix Wright on the 3DS and a bit less of this top-hatted titwillow.

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Business_Fun

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If it's mounts we're after then I vote for griffons. Imagine soaring across the skies of Gransys on griffon-back, dive-bombing giants, goblins and hapless wandering pawns alike. Nneeeowm!

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Business_Fun

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My super strong combat chassis says otherwise. But by all means, step inside.

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Business_Fun

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I'm all for hyper-advanced cyborgs ruling a pliant population of disempowered nutmeats, if by 'hyper-advanced cyborgs' we mean me and by 'disempowered nutmeats' we mean everyone else on the planet. Bwa ha ha ha ha!

I think that last bit might sound more intimidating through some sort of voice synthesizer.

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Business_Fun

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I think this news merits an orgasm or two. If this port has the totally wardrobe adventure mode from the PlayStation version that would be super good.

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Business_Fun

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Edited By Business_Fun

Future Soldier is pretty great, but it would have been nice to see Dragon's Dogma roosting somewhere up there. Com on Britishers, buy the thing :)

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Business_Fun

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Edited By Business_Fun

And the European release date is...

...

Anytime, Nintendo. Seriously, when you're ready. No rush.

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Business_Fun

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Edited By Business_Fun

Shame. I rented this when it first came out, fully expecting to just spend a few days enjoying the various over the top super combos and slapping the computer around as Kazuya. I was pleasantly surprised to discover an excellent fighter that did a superb job of marrying the two franchises. The Tekken bunch felt right at home in 2D and with a little practice I was throwing out Shaolin Spin Kicks and Demon Slayers like it was 1996 all over again.

So I think it would be a great shame if Capcom were to give up on this. I make no comment on their DLC practices because I think that everything that can be said there has been said already, and I have no insights to offer on how 'shallow' or pared back the fighting mechanics in SFXT might be compared to its Street Fighter stable mates (they felt great to me but then I'm hardly a competitive player - perhaps that makes me part of the problem?). All I can say is that my experience of the game is of a tremendously enjoyable fighter that I fully intend to add to my collection at some point soon.

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