After GH3, I realized that the series had just become a cash cow. These games would be fine if the guitars cost 20$ (theyre just simplified controllers with big plastic shells), and the games were 30$, like budget made games with shoddy graphics, complete lack of professional polish, and lazy generic animation ought to be (no more heroes is an example of an amazing budget game).
But, people will pay 50$ for an identacle game engine without graphical, or any improvements really (so, your really paying 50$ for a mix CD of covers and rythm patterns to play. The little shining thing on your hammer ons doesnt account for enough), and another 40+ for a controler with more plastic on the outside, fewer buttons, and no joystick. Red Octane knows this, and cleverly markets and rehashes at every given opportunity. Notice how quickly these games are being churned out?
Also, I would like to thank red octane for allowing Slash to sell out in one of the most humiliating ways possible. I would also like to thank Tom Morello for not selling out in the same setting, even if it did make Slash look like even more of a tool.
As for the new GH, it looks like their marketting team bought the whole nintendo=kiddy thing and made the game apropriately. It works, I guess, but with how popular both the wii and the ds are, youd think someone would clue in to the whole "if you build it, they will come" philosophy, especially with the overwhelming popularity of the series
Oh...and notice the "crushingly-popular-seriese-game-with-no-review-days-after-launch" phenomenon. It is very similar to the "crushingly-popular-licenced-game-with-no-review-days-after-launch" phenomenon. Must be cheaper than buying your review, and much cheaper than buying your perfect ten. Ask the THPS or MGS crew if you want to know the details.
Log in to comment