forgot something....
What i would like to see for the next Zelda game, is for nintendo to gamble and make the zelda world much larger then ever before.TwilightP was a very large world but most of it was just vast landscape which u just roam around.LOZ A Link to the past was much more interactive. e.g. you had to find things in other areas, pegesus boats used to get madoras book. I very much appricaiated how they developed the other races in TP.....But i was dissapointed inhow much area they all occupied...For instance
1)The zoras only had 1! single room compared to OOT. Yes they may of have had Lake Hylia but i would like to see them interact more with Hyrule, e.g. not be confined to one single spot( i know this point may sound stupid, but say if their territory was incresed it may add more depth/detail to the game. I found twilight princess to be more empty
2)Hyrules Town Castle...OMG! (as well as ordon village) the only place where you could meet lots of people.(correct me if im mistaken) but compared to other zelda titles this was the biggest market, and yet there only were a few things to do here throughout the game
3) The soundtrack was terrible, the music was just dark, i guess to it fits to the title and structure of the game based on darkness. but it just made me feel alone in that game. the music and character development in windwaker was superb, as i loved the fact that the charcters would move around alot off the islands and the soundtrack was different on other islands dugeons, it made the game feel alive.( i still play this game now just for this factor)
4)I dont know why ,but when i look at all the games, i see alot of effort put into the structure, location and type of dungeon.it makse it look as if they create the dungeons first then build everything around them. As this franchise is very large you would expect they would have a lot of teams for each section of the game.But looking at all the comments here, it would give you an idea that the fans of TLOZ series would have much better ideas.
5) More mini games ,such as the shooting gallery in OOT. More uses for weapons(multipurpose)
6) they should make sure they introduce characters properly.e.g.TP that chicken that you find near dungeons, you dont actually find out who they are untill you get to their specific dungeon, you should be able to pik up this sort of information as you get there.
7) Make the storyline much larger and not always about ganon. For instance make an evil character that gets powerful,creates distruction, and at the end where you think you have completed the game, the end of one character, brings about a new one, it could be ganon, agahnim, etc.like a "butterlfy effect"
8) use of more then one land or world/dimension would add depth to story and gameplay
9) link should be able to keep on learning.in mario galaxy once you knew the move from the guide book that was it there was nothing left, i would want to find out more as i progress.
Thats it!!!
faheem_ace
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