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Amir29

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#1 Amir29
Member since 2007 • 822 Posts

Truth is, there is a multitude of reasons.

The first poster pointed out screen resolutions, which is certainly one of the issues. But there's more issues than just that...

Excluding the Wii (of course), the Xbox 360 and the PS3 have completely different hardware and media formats. Typically a game is designed for the 360 as the lowest common denominator and then "optimized" for the PS3 version. Because of this, you may see more visual issues on PS3 versions, but slightly better graphics. Frame rate drops on PS3 is also common vesus the 360 versions of games. Both consoles also have different methods in which their Hard Drive's read / Write. This also poses a problem for developers.

Besides the above, there is also the business aspect of things. Developers can work forever on a game till they get it perfect if you ask them what they prefer. The publishers that support them however, impose deadlines which affects release dates and therefore the quality of the game released. To meet deadlines and avoid late release fines, you will often see a game released with a few issues, and by the time the game reaches stores, it already has a patch available to rectify some issues they didn't get to in time.

But ultimately, the real issue is this:

The more sophisticated the software, the more problems you invite.

ie: If you don't have power windows in your car, you don't have to worry about the motor for the windows being faulty.;)

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Amir29

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#2 Amir29
Member since 2007 • 822 Posts

[QUOTE="Fightingfan"]Hunglikahorsesnakeidunnodude

WIN

LMAO!

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Amir29

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#3 Amir29
Member since 2007 • 822 Posts

Thanks for the suggestions guys. Please keep 'em coming... :)

If you are using it for professional reasons (e.g. job related) then it shouldn't contain anything like video game names. You should just use your first and last name or first initial and last name.GAMESHARQ

Using my real name is actually a problem I face. I am literally the only man in the world with my first and last name combination. My last name is also extremely difficult for people and seems like gibberish to most.

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Amir29

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#4 Amir29
Member since 2007 • 822 Posts

I've been racking my brain trying to come up with a "User Name" or "Alias" for myself for quite some time now. There's many reasons that this is very challenging, and I'm going to list them. After about two weeks of trying to figure one out for myself, I started to think that someone in this community might be interested in the challenge and ofcourse, would help me in the process.

So here are all the details that make this EXTREMELY challenging...

  • I'm a vocalist for a band called, "The Entrusted" with a side project called "Freedom X Project". I own a Mustang. I love video games. My name is Amir. My favorite franchises are Metal Gear and Mass Effect. I'm an Audiophile, Videophile and Digiphile. -- I listed all of this because the Alias should (of course) give a hint as to who I am. If you need to know more about me, feel free to ask.
  • The User Name must be available for this site, Gmail, PSN, and XBL. It should also be unique enough to be available for future services needed.
  • Numbers should be avoided. No symbols or spaces permitted.
  • The name should make sense using common words. A series of abbreviations in a name will just make it look like Gibberish. However, clever use of capitalizations falls under "creativity" and may help me along.
  • Since it will also be my gmail, I should be able to use it professionally as well. So, nothing that would be frowned upon by professionals can be accepted.

Thanks in advance to anyone who helps me out here. If you guys find this to be fun, GREAT! For me, it's been hours of torture per day for over 2 weeks now :evil:

One last note... Whatever comes to mind, feel free to list it. Even if it's not the chosen alias, it may still help others come up with new ideas. :)

Have fun guys....... I hope. And thanks again.

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Amir29

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#5 Amir29
Member since 2007 • 822 Posts

I read an article the other day, i forgot where from as it was mentioned in another post in some other forum, but the article was back from 2008 I believe. The main point of the article was that Sony knows what they didnt get right with the PS3 but they know how to fix it. It had some quotes from Sony devs saying how the hardware guys and the software guys didn't work together and essentially the console was made and then pushed onto the software guys and just said "here make something for this." So that's why the interface we have now isn't super smooth, fast, or optimized for the console, like when we press the PS button mid game to get back to the XMB.

Just curious. 360 got a new interface, is it in the realm of possibilty for us? Would you want one?

MC-Reap

The article you're talking about is the following...

http://gizmodo.com/5025980/sony-knows-what-went-wrong-with-the-ps3

It's actually because of the above that a new interface would simply be too time consuming and costly. With the PS4 already in development and due to release in 2013 / 2014, I think it's safe to say that a new interface for the PS3 would be a very bad investment for SCE. But, using the same article, at least we know that SCE is learning quickly from it's mistakes.

The above article was used in my research to write my own article. If you're interested in knowing more about what news is out there on the PS4, take a look at this...

http://www.hsmagazine.net/2011/06/envisioning-the-ps4-2/

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Amir29

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#6 Amir29
Member since 2007 • 822 Posts

Easy Platinums...

Smackdown Vs Raw 2010

Legends of Wrestlemania

Smackdown Vs Raw 2011

Sonic's Genesis Collection

Godfather II

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#7 Amir29
Member since 2007 • 822 Posts

To be honest, I really don't enjoy that style of gaming and personally like the direction games are going. Of course, I also recognize that it's a great loss to fans of eastern game development philosophies.

However, and I may be totally wrong here, doesn't a large production immediately make the game feel western? If so, can't a decent collection of games be found in the PS Store? Also, what about Demon's Souls or the upcoming "Catherine"?

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Amir29

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#8 Amir29
Member since 2007 • 822 Posts

Fallout New Vegas - But none of these are a match for RDR to be honest.

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Amir29

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#9 Amir29
Member since 2007 • 822 Posts

I have both the "Fat" and the "Slim"

This happens on the "Slim", but not the "Fat"

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Amir29

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#10 Amir29
Member since 2007 • 822 Posts

In general I share the oppinion on this matter and the hunger comparison is nice. But only when we're talking about games were every installment has a concluded storyline. AC is an ongoing series and I like the plot. So if I had to wait years for it to be continued I would be a bit unhappy. As long as the AC titles' quality doesn't suffer from the fast releases I'm absolutely supporting it.Reptylus

Actually, Assassin's Creed was introduced as a trilogy. Once they saw the success of 1 & 2, they decided to make as many games as possible (I guess).

I agree with the OP here. As a matter of fact, I was talking about this with a friend just last night. Ubisoft can learn a lot from Rockstar's approach. Technically, they can use the build of Assassin's Creed in several different environments to create new IPs and franchises. They don't ALL have to be called "Assassin's Creed".On Rockstar's end, we have Grand Theft Auto, Red Dead Redemption, and LA Noire. All unique, but all basically the same. However, we still crave the next GTA, and many will crave another Red Dead aswell.

Now, it's not the anticipation we're talking about. The true reason time is required is for development time. Creative guys will have new ideas flowing freely and quickly for sequels (most of which they probably had while they were making the previous game), but to make those ideas a reality, concept art has to be drawn up and imported, engines have to be tweaked, new motion capture animations, and hand drawn animation have to be compiled, new audio needs to be created and recorded, etc etc etc... When something releases after only one year, that means they only spent 6 - 8 months in development. The rest is testing and pressing and distribution. Developers simply need more time than that to bring anything fresh and exciting.

Games are no longer just pixelized characters running from left to right. They are a collection of artfroms in one place (Music, Art, Graphics Design, Acting, etc etc etc...) Just because you can make Sonic The Hedgehog or Super Mario in 6 months, doesn't mean you can do the same for Metal Gear Solid, Batman Arkham Asylum, Uncharted or Assassin's Creed. ;)