I've always thought that the tech behind game streaming services like Onlive was amazing, only having a few moments of hands on playtime I can remember thinking during the entire play session that this simply shouldn't work. But it does and that fascinates me. However the concept is still a little ahead of it's time, internet speeds fast enough and latency low enough are not yet wide spread to the point that it is a real option for many hardcore gamers.
That got me thinking that perhaps the tech used to power the Onlive service could be repackaged for use in home networks. I for one would love to be able to play PC games on my big screen TV without lugging my 20KG rig through the house. If it is at all feasible it could be a real money maker for the company, if they were to charge even $60 for the server software the console/client is already priced at $99.99, then say $10 per license for each console you want to connect to the server. Then sell games via the current Onlive service with the option to play right away or download to your local Onlive server for local streaming throughout your house. Think what that could potentially do for the PC gaming industry, one machine allowing gaming throughout your whole house. Obviously powering up Crysis 2 from 3 different consoles would melt chips, but still. Local streaming would also illuminate Onlive's biggest issues latency and bandwidth. I understand that the idea of streaming the games off your own monster rig goes against their philosophy of doing away with the powerhouses needed for current PC gaming but I can't help but see so much potential with the idea.
What do you think? Would you be interested in a service that allowed you to stream your games over your local network for play anywhere in the house?
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