Draw Pac-Men to eat ghosts in this great game
There are 12 chapters, and each one is broken up into a five or so stages. Failing a stage by running out of Pac-Men or letting the time limit elapse sees you having to restart the chapter again. This becomes frustrating at times, especially when you get to the boss fight and can't work out how to tackle him in time. When time is ticking down, its natural to try speed the drawings up, but this makes your drawings sloppier, which then lowers the success rate for the game to recognise. This exacerbates the bomb problem since a n unrecognised bomb tends to stay on the screen and preventing you from drawing a replacement for several seconds. Also, there was a problem with drawing Pac-Men but it seems to me this was an intentional characteristic the programmers put in. The side of the Pac-Man that you draw the mouth indicates its movement direction. Eg However, if you drew the Pac-Man a bit deformed, sometimes the Pac-Man would move a different direction. The game clearly knew where the mouth was, because it animates your drawing to get the chomping effect that we all know Pac-Man for, so why does the Pac-Man defy its usual behaviour? This is a major frustration because if you draw your Pac-Man at the very edge of the screen, and he moves straight off it, that's a life lost within less than a second.
Overall, Pac-Pix was a very original and entertaining game. The graphics are basic but work extremely well. The game probably could be completed fairly quickly, but the hardcore gamers out there could replay it to gain a higher score by using less lifes and completing the chapters in the shortest time possible.