Warning: Pure Hatred Fuels This Review

User Rating: 2.8 | Pac-Pix DS
There are some horrors in which there is simply no escape. Thy name is Pac-Pix for the DS. It's a game which the true horror lies in the fact in you actually might've spent money or, heaven forbid, TIME on this monstrosity of a game. This is a dimension where there is simply no fun, and no replay value and generally decent graphics and sound simply cannot save you. And the real horror here is that this was one of the coolest tech demos at E3 2004.

The story is about little ink creatures who scurry around books causing mischief. In a failed attempt for Pac-Man to get rid of them, most likely just a failed attempt from him to escape the crappiness, he seals himself away into this book. Funny, he seals himself away just like everyone else who has actually bought this game has sealed themselves inside this horrible creation, which they call Pac-Pix but let's not give these things names.

No seriously, I HATE this game with every fiber of my being. So the gameplay has you drawing Pac-Man to try and eat the on-screen ghosts. On paper, which is the second time I've used the "on paper" pun, this sounds very fun. But in practice, nothing can shield you from this game's completely freaking stupid frustration.

The touch is often not very responsive and you have to draw Pac-Man in the most limited fashion you could imagine. The game will often either decipher something that looks nothing like Namco's own poster boy as something actually capable of somehow swallowing these ghosts. A sin against nature as they call it. Or it will disappear because you didn't draw it in the game's own specific way. Hypocrites as they call them.

But the horror doesn't stop there. Instead of doing something actually creative about the enemies, they decide to "floor it" through the route of true frustration by giving you some of the most annoying levels and enemies you can imagine. So not only do you have to not run out of your limited amount of Pac-Men, but you also have a time limit. And guess what? If , in any of the game's twelve chapters, you lose in the middle of the series of about five frustrating levels you automatically go back all the way to the beginning. So after you get through one pain is the arse level, you'll get to the next one which is an even MORE frustrating one and lose and have to go through ALL the frustration over again.

The arrows, when you receive them, are one of the most STUPID and broken mechanics out there. The same twisted rules apply to these as they do in the Hypocrites Law (as I call it) that I mentioned earlier. Not to mention that these CANNOT be aimed requiring you to use precious seconds until you eventually hit the target usually in the top screen. The bomb mechanic doesn't fare all that much better. And just when you think things couldn't get any worse with any of this, the game finds an even WORSE way to set things up for you.

I don't want to go on about this game anymore. I just escaped this game's true horror by not having to spend money on this horrible, horrible game. I wasn't even able to reach the end because things simply were too awful and too frustrating. I've told you, and you can spread the word to make sure no one else will ever play this game. And let's hope that Pac-Man himself will never have to suffer through starring in another game like this.