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User Rating: 9.3 | Mega Man Battle Network 6: Cybeast Falzar GBA
Megaman Battle Network introduced a new idea to RPGs and challenged developers to think more creatively. Part 2 & 3 were very good. However, MMBN 4 & 5 were total letdowns. It's good to know that Capcom decided to end the Battle Network series with a bang, the best one since MMBN 3.

After 6 games, you know the story well enough already: Some organization wants to control the cyberworld, Lan and Megaman have to go stop them and bla, bla bla......yeah, pretty much the same. The basic gameplay also hasn't changed one bit. You still fight viruses and Navis.

So what makes this one so special? The new additions to the battle system, Beast Out and Cross, give Megaman.EXE new special powers, and add a lot of depth to the usual virus busting. You can even combine different styles together, forming a 'CrossCybeast' , further increasing the depth as you explore the hidden potential of each one.There are many secrets, and make up for the short length of the actual game.

However, it is a bit too easy, which won't please anyone who got past MMBN3. The story's also a bit short. The good points outweigh the bad, though, and is a great addition for any MMBN fan who's been patient enough to follow the entire series, and the option of using a navi other than Megaman will please some(Gotta love Aquaman...!). Overall, a superb end.