Lost in Blue is an exhilarating experience you won't likely forget - if you can overlook its minor design flaws

User Rating: 8.8 | Lost in Blue DS
One of the most interesting adventure game series ever to grace the Game Boy Color and Game Boy Advance makes its debut on the Nintendo DS - and what a debut it is. Lost in Blue is a deep, engaging survival game that, although initially daunting, grows on you as you play more of it. For me, it meant sticking with the game for two weeks straight, neglecting my Nintendog, Partners in Time and Advance Wars.

Lost in Blue is challenging. The lack of nutritional foods, the scarcity of materials required to build the tools, and a shortsighted dependent named Skye - all contribute to the complexity of survival for the first few days. All your painstaking efforts pay off, however, as you venture further from your stone adobe and discover ways to make your and your companion's lives easier. The sense of accomplishment you feel is far greater than what you would normally experience in other games, as each new discoveries you make takes a tangible fragment of tension off your back.

Despite the seemingly linear design, the game is very open-ended. Save for the cut scenes that occasionally appear when you trigger new events, the game does not force you to adhere to a schedule or limit you to any specific area. You are free to explore the island as you please. It is even possible to stay on the island for a year and live happily ever after with your companion.

After completing Keith's story, you can play as Skye, and look at the story from her unique perspective. Instead of exploring the island to look for ways to get off the island, you look for ways to make use of what your companion brings home to provide basic sustenance for you both.

Gameplay, graphics and sound are what you expect from a quality Konami title. They deliver an enjoyable experience and do a good job of utilizing the power of your Nintendo DS.

A few design flaws prevent Lost in Blue from being a perfect game, most noticeably the AI of your companion. Skye is competent for the most part, but starts off as an incapable cook who occasionally forgets to keep the fire going or dehydrates herself. Similarly, Keith seems to take forever to perform tasks that to any sensible person would do them at the first opportunity. The tool building mini-game also lacks the finesse of the other aspects of the game, as it is difficult to associate the sliding blocks to wood work. There are few more rough corners around the edges, but overall they are unlikely to distract you from the enjoyment of the game.

I recommend Lost in Blue wholeheartedly. If you have a Nintendo DS and loves adventure games, get your copy. You will be glad you did.